FoonLudum Dare ExplorerLD54 → Exploit the Tiles

Exploit the Tiles

By cd7

View on ldjam.com

CategoryRankScoreCount
Overall13
Fun13
Innovation13
Theme13
Graphics13
Humor12
Mood13

Comments

spice-cabinet 2023-10-15 01:35

This was an interesting game. It was fun exploring the different strategies and eventually I found one I liked. Half the map was for resource generation and the other was for the houses when they showed up. Good game.

anper 2023-10-17 21:29

Nice game

naphalm 2023-10-17 22:12

Quite intriguing of a game!

I enjoyed experimenting with various tactics and strategies, exploring the map and gathering resources.

Overall, it was an enjoyable game.

themaydayman 2023-10-17 23:17

Really fun and interesting. Sounds like there's more to come and I'm excited for that. Great job!

cookie-chr 2023-10-17 23:44

Really nice game! Only thing, my laptop is too small, so I could only see the card writings in full screen, otherwise they got too thin and pixelated and whole parts disappeared, becoming unreadable.

notapollogising 2023-10-18 03:38

Good game. These are the games I don't play much normally but love during Ludum Dare. Super easy to get lost in them and play for a long time, which always leaves me impressed at how long I can spend playing a game made in a weekend! Anyways I wish there had been a little more clarity on what exactly is going on or what I'm working towards. I was playing and just didn't feel super invested, I guess? There's just a lot going on and I'm quite unsure how to keep progressing. Got a card that did damage to me, I didn't even realize I had a health bar. It's still a super solid game though, very polished, clean interface. Well done!!

pipima 2023-10-18 04:04

The game looks fantastic, and I genuinely appreciate the artwork and the intriguing game mechanics. However, during my initial playthrough, I encountered an issue where the map disappeared from the screen. It took me a while to figure out that the map moves in accordance with the position of my mouse. I hope there are some constraints on how far the map can move on the screen to make it more user-friendly. Additionally, I'd love to see more interactions between tiles based on how players arrange them. Nevertheless, overall, great job!

cd7 2023-10-18 23:07

Thanks a lot to everyone who played the game!! <3

I'm releasing the first major post-jam update this weekend on itch. Hoping to eventually have a proper, full game.

igor-kingamer 2023-10-20 03:35

Nice mechanics. Not very challenging by now, but fun anyway, I liked it =)

Here are some points that I think could improve the game: - The win condition wasn't clear (I didn't really know it existed, I just kept playing until I won). I see the oportunity to have several kinds of goals (expand by N tiles, generate some amount of a resource etc), and set new goals randomly or once the previous one is achieved. - Moving the mouse near the borders of the screen moves the camera, I found myself constantly moving the camera by accident because of this - New cards come too fast, you don't have much time to read and choose which to use - Balance resource generation so the player has to choose more carefully (which reinforces the previous point) - Cards are a little hard to read, and unreadable when scaled down. Also, a succinct indication of the effects would be good, like "+30 🪨 / min".

Maybe you're already addressing some of these, and I'll surely enjoy playing it when updates come, good job!