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Ad Libitum

By igor-kingamer

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CategoryRankScoreCount
Coolness351
Audio4262.96
Humor6542.57
Theme6843.13
Innovation7532.67
Mood8692.48
Graphics9052.28
Fun9332.38
Overall9732.60

Comments

sebasrez 2015-04-21 16:38

I don't know much about music so I wasn't sure which key was which :(

igor-kingamer 2015-04-21 17:05

@sebasRez Unfortunately, I didn't have time to even think about putting labels or something on the keys :( But thanks for playing!

If you're talking about the keyboard <-> piano mapping, (Z, X, C, V, B, N, M, comma) are the white keys and (S, D, G, H, J), the black ones, according to their position.

But if you're talking about the keys' names, C = do (first key to the left), D = re, E = mi, F = fa, G = sol, A = la, B = si.

arcturusdeluxe 2015-04-23 17:39

Cute idea. I like music-based games and this was an interesting take on it. Would have been cool if the robots appeared in order to play a tune, rather than just randomness. Good stuff though!

peterfsat 2015-04-25 13:45

Cool to see something similar to my game! Even though I know music, the keys where difficult to map without a guide or some hint. Nice game though!

fenix 2015-04-25 15:26

Yeah, more music games! :D

I think that on "very easy" you could display hints on the keys - the note name and the key on keyboard that triggers it. On "easy" difficulty you might display only one of those hints - only controls or only sound names. It might make it easier to remember the connection between sound, key on the screen and the key on keyboard.

In my game I decide to display the name of the string you should play and the number of fret you should hold while playing to not eliminate people who don't know what are the names of sounds.

And BTW, the movement of robots' hands gave me an impression that they're coming on the wheelchair. ^^

lo-x 2015-04-27 11:23

I was happy to find another musicgame but sadly:
I dunno if it's because I play it on wine on linux but the game freezes each time I play a note.
The keybinding is not handy for french keyboard, not at all.
I have no sound, for a music game that's too bad :( Again this is perhaps because of wine. Tell me so I can adjust my marks.

slozigec 2015-04-27 12:36

I wish I knew what keys to press. A few hints to help with it wouldn't hurt. The game looks fun though!

igor-kingamer 2015-04-27 14:37

@Lo-X It's probably because I used MIDIs. I will change that (but I can't assure it'll work) and the keybinding to one that satisfies more keyboard layouts, and post it when I have time (probably tonight).

@SloZigec There's a hint in the description, if that helps.

igor-kingamer 2015-04-27 14:38

And thanks everybody for the comments ^^

bace1000 2015-04-27 15:40

The controls were confusing. Nice concept though - it really fits the theme :)

lukuluk 2015-04-29 00:07

I really like the idea, but it was really hard to clean the enemies waves, even in easy mode. Perhaps you should have taken less time to make several difficulty modes ?

igor-kingamer 2015-04-29 02:15

Within 24h, less time is no time :P
In fact, the different levels are all defined in 22 lines of switches that sum up to 7 (one redundant/unnecessary) assignments (valor = ...;) and a lot of indentation. Making the right notes/intervals appear in the robots took more time. :S

Here are the differences, should anyone be wondering:
Very Easy: Only white keys | Easy: All keys | Medium: Also intervals (M2, M3, P4, P5) | Hard: All intervals | Very Hard: Same as Hard, but in higher difficulties robots have more lives (badly implemented though).

And I have made it so the time interval between new robots coming would be 1~3 seconds, but now, looking at the code, I see why they come so close toghether (until now I didn't notice it wasn't what I supposedly did). Let's fix that... tomorrow...

kirbikaka 2015-05-01 19:10

I'm also not super familiar with piano keys. Though, the game doesn't really punish you for just spamming all the keys all the time (which is kind of what I ended up doing). I think it would be cool if you could only hit keys in time with the music (and that would make sense because it'd put rhythm into the gameplay). Though you already have a lot here, especially for just 24 hours! Nice work :]!

epiplon 2015-05-01 20:24

I could not play, I thought that the letter "E" on the robot meant the "E" key on the keyboard.

teamflare 2015-05-03 12:02

Nice :)

megalink 2015-05-11 21:48

Great Job! I like how it focus's on music!