zioxindiedev 2022-10-02 09:54
I would say it was a cool concept. I hope you will work further in this game!
Foon → Ludum Dare Explorer → LD51 → NetCast
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 475 | 2.63 | 24 | |
| Fun | 415 | 2.77 | 24 | |
| Innovation | 255 | 3.27 | 24 | |
| Theme | 330 | 3.34 | 24 | |
| Graphics | 477 | 2.02 | 24 | |
| Audio | 360 | 2.56 | 24 | |
| Humor | 350 | 1.85 | 23 | |
| Mood | 435 | 2.16 | 23 |
I would say it was a cool concept. I hope you will work further in this game!
Very complete game, the rules of the game are simple and clear.
I agree with @zioxindiedev , it's a really neat idea. Though I was way too difficult for me. I think a small tutorial or a simpler starting level would have helped a little.
It's a nice concept but unfortunately the game can be trivialized by just spamming anything you have such that it covers the entire ground. I think you need some kind of limit on how many pieces you can place and maybe allow the player to place them more precisely.
I feel like there needs to be something in place to prevent the player from simply doing this: _______Strat.PNG And yet it feels as though that's the *only way to play the game*.
It's a bit too easy if played this way, but what other options are there? you can spam tiles or lose. I feel like this has potential to be a better game with more "construction elements" like joints or something, but in its current state the goal isn't building a solid net. It's flooding every red pixel with a box.
I like to goofy sounds the game makes when placing and object. Nice work.
Very cool game and surprisingly a lot of fun! I liked the change up in the shapes and the red zone which forced a few different strategies. Would be cool to see some challenges with the number of blocks available or even a scoreboard for the least nets used. Great job on the game!
Interesting game. Spamming pieces seems to be the best way to go.
Good job with the game. It was a pretty cool concept and and liked the variety with the different shapes as you progressed through the levels. It would definitely benefit from some sort of limit to how many objects you can create since spamming seems to be the best the best option. Overall though nice work.
Interesting idea and good execution. The only big problem is being able to spam the pieces which could be prevented by having limited amount of spawns
Good idea. Sounds are cool. I like the progression in net and red zone shapes. Perhaps a little bit more work on arts could have given some personality to the game. As most commenters already wrote : just spamming is the best strategy to win the game. Limiting the number of nets or any other mechanics to prevent player from spamming could make the game more interesting, I think. Fun anyway. Well done ;)
Interesting idea, I would like to see it be took further to add more strategy to it. Good job!
Fun little game!
Really interesting idea, nice job!
Amazing game. Really catchy graphics. Some work can be done from the gameplay side and can be a made a bit more complex. I think the 10 second rule did redistricted a lot of possibilities. You should try to remove the ten second rule and add a little more complex mechanic in the game, that is if you planning it to take further. Overall good job and all the best. Please do check out my submission as well.
I don't even know if there's other way to win than this, but it was VERY fun to play that way! Good job! Screenshot (272).png
I had fun with this one, although it does feel like spamming pieces is the only real strategy. If that's the case than I can see a lot of interesting levels where pieces disappear, or you need to build off of some geometry. I already see you were doing something similar in the last level and the triangle red zone. Congratulations on completing the Compo!