WADJ by HolyBlackCat 2019-10-07T10:50:03Z
I enjoyed the concept of getting/loosing basic abilities (like moving in a specific direction). You have to carefully think about when to sacrifice an ability to activate a switch.
Foon → Ludum Dare Explorer → Users → MisterGC
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Deep in colorful Space | compo | 1.50 | 2.00 | 2.00 | 3.00 | 2.50 | |||||
| 2021 | 48 | Deeper and deeper | Astromoles - They are where no mole has gone before ... | compo | 3.25 | 3.25 | 3.00 | 3.00 | 3.75 | 4.00 | 2.50 | 3.75 | ||
| 2020 | 46 | Keep it alive | Keeper of the Garden | compo | 3.50 | 3.50 | 3.50 | 4.25 | 4.00 | 3.25 | 3.00 | 3.00 | ||
| 2019 | 45 | Start with nothing | Empty Sheet of Music | compo | 2.70 | 2.33 | 3.16 | 3.58 | 2.33 | 3.08 | 2.50 | 2.41 | ||
| 2018 | 42 | Running out of space | Maze Absorption | compo | 2.66 | 2.41 | 2.92 | 3.33 | 2.81 | 2.25 | 1.91 | 2.58 |
I enjoyed the concept of getting/loosing basic abilities (like moving in a specific direction). You have to carefully think about when to sacrifice an ability to activate a switch.
Being a level designer (starting from scratch with limited number of assets) and a player at the same time is a really cool idea. One thing you could improve is adding a transition sequence between levels, so that players can enjoy beating a level for a moment :)
@pd-dev Can you please try to install a suitable VC runtime which is available at Microsoft's Site https://support.microsoft.com/en-us/topic/the-latest-supported-visual-c-downloads-2647da03-1eea-4433-9aff-95f26a218cc0 - Does this help?
@dhim I added a hint in the description, that I have only provided binaries for Windows, but sources allows to build for Linux/macOS too. What is your preferred platform?