King of Flubles by lightspeedlucas 2016-04-19T01:38:00
Very interesting and well made game. In my opinion it plays a bit too slow, taking a bit of the fun away.
Foon → Ludum Dare Explorer → Users → fb_holzbaum
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Season Shifter | jam | 1034 | 2.66 | 2.54 | 2.71 | 3.14 | 2.13 | 2.77 | 70 |
Very interesting and well made game. In my opinion it plays a bit too slow, taking a bit of the fun away.
Great game! Very well made.
That game was awesome.
It's a little sad that there was not much use for other forms other than the triangle and sometimes the circle and the stick for some jumping.
Interesting concept if you get more levels and more shapes with specials.
Anyways I liked it a lot! Good Job!
Very nice :). I really like your menu graphics. Most unexpected concept I have seen till now.
I think all of my critic points have already been mentioned before. So the positive aspects are that the game was fun to play and it is designed very nicely!
Great Job on the game overall =)
Was super cool to try out!
You did a great job there. A small instruction inside of the game would have been great. But the concept and the gameplay was fun
I wanted a longer tutorial just because I found the music very relaxing while reading the intro and explanations =) Even though it's a very simple game I loved playing it! Thank you
Very cool game.
I took me some time to figure out that I could kill wolves by clicking on them during day (but that was because I did not read the instructions properly). The idea is great. I'd love to play that on my mobile.
My one critique is that the game has no sound.
The Game was cool to play.
I wished for more detail on what action takes how much fatigue. For example while visiting other houses I couldn't see how much points an action took.
A little instruction would have been nice too
Interesting concept. A bit to easy at the moment. This game could surely be expanded into something fun. Right now I'm also missing some music or sound effects.
Thank you all for playing this game and for your feedback.
We were aware of the control issues, but hadn't enough time to fix them during Ludum Dare.
Today, we added a link to a new version with improved controls. The player shouldn't get stuck in every wall anymore. The swimming controls have also been improved. I hope these improvements make our game more enjoyable for you.
We are aware that the controls are still far from perfect. In fact, we are thinking about continuing work on this game. And if we do, we will definitely revise the controls.
Game is fun and responsive. But there is not really enough time to look at the battle part. After a while I didn't care what was happening up there.
The idea is indeed interesting. But it's very hard to gauge the distance to the objects. Maybe you could cast a small round shadow on the ground. It might make it a bit easier. And this game could be improved with some simple soundeffects.
The spellbook was implemented well.
Took me some time to figure out which character I am. And I got stuck on walls and also between other characters far too often, which destroyed the gameplay pretty fast.
The idea though is very interesting and I would love to see this kind of game as a mobile multi-player to play with friends.