FoonLudum Dare ExplorerLD48 → Jackhammer Uncle

Jackhammer Uncle

By good-enough

View on ldjam.com

CategoryRankScoreCount
Overall2.8012
Fun3.2512
Innovation2.8512
Theme3.8512
Graphics2.7012
Humor4.0012
Mood2.9012

Comments

mausimus 2021-04-26 11:21

Exactly what the doctor ordered, a jet-powered jackhammer. The sound of popping the purple monster is pure gold, you must have had a lot of fun making the game, didn't you :)

harrison-dunn 2021-04-26 12:51

I got a high score!! 2hp and 6 gems. That's good, right??

As an uncle, this game really resonated with me. Dev is right - controls are bonkers not great, but it almost contributed to the whimsical experience.

I found myself always using the booster because the bouncing was too erratic otherwise. This resulted in a few 'breakthroughs' into open caves that launched me super fast and made me laugh.

glitchman 2021-04-26 12:53

I like this! The hero has a cool drill!)))

2021-04-26_155245.png

jeremy-ryan 2021-04-26 12:56

Wow, that was... something!

The overall creative direction was hilarious, and the wacky control scheme added to the effect. That said, I do wish it was a little more forgiving (specifically, easier to move side to side). Occasionally you would get trapped by monsters with no way to realistically get through without taking damage, given your character's slow digging speed.

The art was nice overall, especially Uncle Jack. It might have helped to use a more consistent line thickness (for instance, the enemies look like they were drawn small and blown up, so they have thicker lines).

Nice work for 48 hours!

good-enough 2021-04-26 15:15

@jeremy-ryan Hahaha, thanks for the review! I know what you mean about the line thickness! I have been pretty obsessive about this in the past, and in Paint.Net, it's pretty easy, but in Krita, which I used this time around, line thickness is quite variable and easy to change, so even on the main character, I had difficulty maintaining stable line thickness.

And yes, I scaled the enemy up like 400% because it looked too cute small. :P

@harrison-dunn Yep, full on jackhammer overdrive mode is the best way to go! Btw, I don't know if you noticed, but there is a small easter egg at 6 gems.

@glitchman + @mausimus, Thanks, I'll go and play your games next!

harrison-dunn 2021-04-26 15:31

@good-enough wait... the face changed, right? To a realistic photo? Or was I just imagining that?

good-enough 2021-04-26 16:25

@harrison-dunn Yep, that's it!

My brother said that anyone who's watched Stranger Things would know who it is. Any ideas?

harrison-dunn 2021-04-26 16:32

@good-enough i didn't recognize it. but ive only seen the first season and very long ago. Sorry!

purpledartfrog 2021-04-26 17:33

Thank you very much for your entry - I hope you had great fun making it :smile:

:rofl: This was something quite different :smile: good job on doing something "new" - your entry got me smiling :smile:

I hope you'll drop by mine and give it a spin :wink:

:purple_heart: :dart: :frog:

valid 2021-04-27 05:07

Once i got used to the controls, i was flying and having a good time. Enjoyable experience, thanks.

frogmen 2021-04-29 15:54

i....... feel like i'm in a fever dream..... which makes a lot of sense, reading your post

sucks that you had to opt out of audio. i would've given it a good rating with how it completes the eerie atmosphere, along with the sound of the... blobs (?) dying and the jarring way the music cuts out when you die. IT'S JUST LIKE REAL LIFE. jk but can you tell i had a lot of fun experiencing this game

anyway, i second a lot of feedback above: the controls being hard to work with (although if u honed in on this, u could make a rage game that's entirely about hard-to-master controls), the jackhammer dude being cool. additionally: i felt like u should've been able to kill the enemies with the pointy end of the drill. also, gameplay felt a bit pointless. why not give the dude a cool present at the end. like a brand new jackhammer. despite all that, nice job on the jam :)

lereveur 2021-05-01 18:01

Well, that was unexpected. Gameplay is not as awfull, but it's very hard to find your way left or right when you didn't take the time to clear larger than needed to go down. I guess it was fun to make :laughing: Good job :smile: