FoonLudum Dare ExplorerLD41 → Garden of Cards: A Point & Click - Card Game

Garden of Cards: A Point & Click - Card Game

By tolmera, mixdr, and

View on ldjam.com

CategoryRankScoreCount
Overall2.665
Fun2.335
Innovation3.005
Theme2.665
Graphics2.005
Audio2.003
Humor2.165
Mood2.005

Comments

petitpois 2018-04-24 05:43

Took a while to understand the controls. Nice idea :smile:

lereveur 2018-04-25 17:43

The concept sounds good, but I tried to play it with my S7, and it was hard to play. The scrolling works strangly (sometimes moving in the good direction, but sometimes not), the cards images seems broken (even if I can use them as intended), the text area overrides some interractive objects, so I had to reach them hardly by moving the phone as I could… Sorry, but I gave up after few minutes trying. :sweat_smile:

tolmera 2018-04-25 20:25

@petitpois @LeReveur

Thank you for giving the game a try :) I agree the textbox does not work that well, in retrospect there's a few things I could have done to improve that (change the Z-Index of the invisible click boxes for one thing) however since there's zero indication of what you can/cant click on, I'm rather impressed anyone noticed they could not click on something :)

Yea unfortunately we did not have time to finish the art as planned, but I will release a post Jam patched game (hopefully this weekend?) and hopefully the issues will be improved.

Again, thank you so much for playing! and thank you for the feed back :)

PS: For anyone interesting the the gyro interface, here's what I think of it myself - Regarding the control interface, unfortunately the gyro API and phones in general are not a great combination, the slightest lag of either the gyro or the browser, and the nice silky smooth motion detection turns into a wild bucking horse! That's if you can get as far as a smooth gyro setting. On the setting page the input boxes are a multiplier for what the API is getting from your gyro, my IPhone 6 is perfect on 7 Horizontal and 7 Vertical with no drift compensation, however the android I tested this on didn't even register at 7*, I had to push it to 70* gyro :pensive: I have some ideas of correcting the issues (using compass and gyro?) but overall, it's a battle if ever there was one. My next LD game I hope to re-use the framework that I wrote this LD! So keep an eye out, and if you have any ideas for making the gyro/compass combination system, :) reach out and I would love to hear your thoughts

smbe19 2018-04-25 21:06

The controls felt very weird and annoying to use. I have to click four times just to examine something (burger, double click, item). Also, the text is really small and hard to read.

I tried it on my phone and the gyro worked ok.

anagf 2018-05-06 07:39

I played it with my phone, it was interesting. The main idea id pretty good, would work fine on a full game.

I got stuck after getting the last key (glass key), I used It with the locked door near the roses. The key disappeared and I don't know how to get on.

About the graphics, it seems there was an error with the cards, their images didn't show and I knew which was each one because I could read their names.

Anyways, nice job!