Loop Something Something by mbrezu 2020-10-07T17:09:20Z
Pros:
- I like the concept a _lot_, and it made sense immediately. - Please take my criticisms to be evidence that I liked the game and wanted to provide feedback, because I do really, _really_ like the idea! - Technically speaking, the movement around the blocks is very well done and I imagine was not very easy to build.
Cons:
Once I started playing, I thought maybe I didn't understand the concept. Turns out I was right, but I realized my confusion was because of a few things: - The blocks being placed _behind_ the crosshair confused me. Because the crosshair moves but the ghost doesn't, the crosshair is what my brain naturally focuses on. Once I "shut off" my brain thinking about the crosshair at all, it become much clearer. - I couldn't figure out if the explosion & screen shake when you clear blocks meant I was doing the "right" or "wrong" thing.
Minor cons/potential improvements:
- All of the arrows around the blocks are visually very busy.
I imagine that this is because they are implemented as distinct sprites aligned next to each block, rather than one continuous "line" - which makes perfect sense.
In essence, you are communicating 2 things: The path, and the direction.
You could communicate the path with a simple line, or maybe a "glow" effect rotated to line up against each tile.
As for direction, is it necessary to actively communicate it? Since the crosshair always travels counter-clockwise, maybe it's enough to just show the path?
You could also use something like colorizing the path parts in order to communicate direction, assuming they are stored in order, so that way you still avoid the need to draw the path continuously.
- Different tiles are hard to distinguish, visually - maybe increase the contrast? - Game takes quite a while to lose even when pressing space non-stop - After you get "stuck", you have to wait until time runs out before you can "lose" (Figuring out when a player is "stuck" might be hard - maybe just creating a "suicide" button would help?)
Overall, a great idea, and great work!