evermoon 2023-10-02 22:00
The idea is just great, keep it up
Foon → Ludum Dare Explorer → LD54 → One Earth
By themista92, NoniGirl and AtzederSerbe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 621 | 3.51 | 32 | |
| Fun | 679 | 3.30 | 32 | |
| Innovation | 456 | 3.48 | 31 | |
| Theme | 478 | 3.75 | 31 | |
| Graphics | 370 | 3.93 | 33 | |
| Audio | 378 | 3.51 | 31 | |
| Humor | 571 | 2.87 | 26 | |
| Mood | 624 | 3.46 | 31 |
The idea is just great, keep it up
gj
Very sweet i love it !
Pretty good! Frustrating when I can't find space to put items down to grab something else, leaving my villagers to starve cuz I couldn't drop some wood to grab the bread XD
After a while there was so much on the ground I couldn't build the bigger house or drop anything anymore
Very cute aesthetic and a fun concept. The collisions for placing things down and planting seeds is a bit wonky, but not to the point where it becomes a big problem. Neat game!
I'm glad that there's an instructions screen in-game. Interacting with the resources was quick and I like the idea of incorporating the theme of "limited space" into how much you can hold. Unfortunately, I couldn't figure out how to craft buildings, so I didn't progress very far. I broke down 4 trees for wood, but I could only pick up one thing at a time. I tried clicking on the button for building a house, but it didn't let me interact. When I tried to drop the wood next to each other, nothing happened and I couldn't drop wood on top of wood that was already in place. I'm not sure if there's something I wasn't understanding, but I couldn't do much besides walk around the area and break down resources for collection.
The graphics do look nice and I like the running notes in the piano music with the gentle swelling strings. It gives that sense of time passing fairly quickly, which works well for a setting like this. The music does seem to be mixed too softly compared to the sfx.
I also think the white text against the sky blue background is too difficult to read. Perhaps some shadow under the text or maybe switching it to a black colour would help with the contrast.
Please let me know if there's something I'm missing and I'll come back and give it another shot, because I couldn't figure out how to place buildings at all.
One Earth - Help screen.png
As promised, I tried it again. I'm not used to having to build the blueprint for the structure then gather the materials, so it was an interesting approach for sure. I do love the idea of passively harvesting and timing all these elements to work together. I just wish that there was more of a gameplay benefit to constructing buildings. Like sure it gets your population up and you can build bigger houses, but without these things, there doesn't seem to be any consequences for just wandering around the area and not constructing buildings. I just wish that the buildings had more of a reason to them, as once I build one, I don't really have a reason to build more (in fact, it just seems to add more stress and nothing else).
@random-storykeeper Thank you for your feedback! You must click on the house button when there is enough space and nothing is in your way :), sadly we weren't able to add that visually in time. thank you for giving it another try
Love the round planet idea! Unfortunately, it is not very clear what to do with the items that I have prepared. And walking and moving things from place to place is not the most convenient organization of item management, but in general the mechanics are interesting, the potential is great, and the atmosphere is very pleasant.
The design of the little planet that was just a little bigger than it seemed was really cool. I liked the design! It was hard to tell why it wasn't working to place things when there wasn't quite enough room, but it was satisfying to build out my town!
I like this visual style, respect to the artist
Interesting idea! Lovely visual style. I think what would be interesting to try here is making planet much less rounder, so that it "felt" like it's round, but wasn't really round. Think of terraria but with a little bending on the edges maybe. Otherwise, while it's not a strong effect, but I do feel whoozy while traveling left or right. The idea that you have to repopulate earth is interesting but I feel like it could be done better, maybe taking something like Anno into account? So maybe going away with the character and just using mouse to harvest things with NPC's and placing buildings with a mouse? Either way, really cool idea, plenty of exploration that could be done here! Good job!!! ♥♥♥
Adorable drawings! Though I had similar issue with text colors. I managed to figure out the operations, it does take some time. Anyway, love the game design!
I like the graphics and overall aesthetic, the general concept behind the game seems great. But speaking of improvements, I'd add achievements so that player would understand what to do better at the beginning of the game :)
All in all, a very decent entry. Has potential and I hope you'll keep developing this a bit further. I ran quickly out of stones and they seem not to respawn in any way, so I wasn't able to build all the building types available. Music fits the game and the theme was obeyed well. I liked to play this. Thanks guys!
I like the presentation. The game looks great and the world was small enough to fit the theme very well. Getting the placeholder for the homes, etc. with the mouse was kinda spotty for me but after getting a hang of it it wasn't an issue. Nice work, impressive jam game!
I liked the circular world and the passive harvesting. I eventually filled my world with stuff and struggled to put anything I was holding down, which I guess fits the theme but was a bit frustrating.
The game is really nice! Love the idea, art style and music are also clean :) My only complain would be: I'm not sure why building does not works sometimes, and I do not know if there is some mechanic to it or some trigger. Anyway, great job!
I really liked the idea of a small city building! Is very brave to do it in a jam, since is such a complex genre to make! The overall vibe is very good and i really loved the sound design. Makes a very good mood. That said, I found very frustrating to take and place itens, since there is no inventory system, so this made me keep rounding and rounding around the world to find spaces to put things down. I found the collisions to be a little bit weird to, which make even harder to do it. But yet, i trully think you have a great idea here that could be expanded and polished to create a very nice game! Loved the small art too, really good job!
The artwork is clean and cute!The design of screen is creative!
Cool, but at first I couldn't got how to build.
The game looks great, and the idea is fun. The game felt a bit unfinished, and the space felt a bit more limited then I had to be and already in the beginning I had a hard time finding a place to drop stuff. But overall an interesting and sweet little jam game. Well done.
cool game, keep up the good work
Your game adheres well to the theme, and the strategic aspect, reminiscent of German-style games, is interesting. The cute animations, graphics, and audio add to the overall appeal. However, placing houses might be a bit challenging(
I love the idea, i couldn't recognize the objective of the game but i think that with a little more work it can turn in a really amazing game.