orange-kiwi 2026-10-19 23:26 ♥ 2
That was fun! I like animation of the yellow cat and meow sounds. Instructions were helpful so the start wasn`t scary. The minimalist design is soothing and cute. Thank you for your hard work!
Foon → Ludum Dare Explorer → LD60 → One Meowment, Please
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 13 | |||||
| Fun | 13 | |||||
| Innovation | 13 | |||||
| Theme | 13 | |||||
| Graphics | 13 | |||||
| Humor | 13 | |||||
| Mood | 13 | |||||
That was fun! I like animation of the yellow cat and meow sounds. Instructions were helpful so the start wasn`t scary. The minimalist design is soothing and cute. Thank you for your hard work!
aw this was fun and cute. I, for some reason, started off thinking there will be a really harsh timer on the calls so I rushed through the first day, but once I figured I can slow down a bit and read the flavor text it really made the game feel quite cozy. The music and visuals help this cozy vibe, I especially liked all the different character animations. Nice job!
I put my playthrough of your game on YouTube!
https://youtu.be/DueOig8db0E
There's so many good things about this game. The art is really good, the writing and the sound effects are funny, the music, and it fits the theme really well. Unfortunately it requires me to do something I'm really really bad at which is stare at a bunch of things that are in front of me and find something.
I spend forever in the supermarket standing scanning the shelves up and down and up and down, over and over, I must've checked every shelf five times now and I haven't found it but it must be here I can't see it, where is it, oh there it is right in front of me! That is a hugely frustrating experience, and unfortunately the longer I played the game the more I felt that experience. I can see in the video recording I move the mouse past the name I'm looking for multiple times and keep going. It's just not going in to my brain.
It's a shame because that one aspect made me not enjoy an otherwise really well executed jam entry. I think people who have a functioning attention span and working memory might enjoy this more.
PS. you need to rate more games! you're on 2.75 right now, you're never going to hit enough to get a ranking unless you rate some more! And that'd be a real shame given how much work went into this
Very fun and intruiging concept, with superb execution! I'll definitely play this again later to learn more about the lore that's so neatly woven into the caller's stories, when I'm not stressing out over plugging the right jack into the right plug. That said, I wouldn't have minded as somewhat steeper difficulty curve that would force me into remembering at least some line assignments, but that's mostly a me thing.
And just as an idea, I think an infinite mode could be fun for this one? Imagine becoming so good at it that you just do it on the side 😸
@orange-kiwi @vary @chaosbrick Thank you, guys, for playing and leaving feedback! Happy to hear your ideas and that you've enjoyed our game ❤️
@joeshanahan it's so cool that you've shared a video, thank you! I agree that searching for something specific among such a large number is very difficult. Unfortunately, we didn't manage to create a clearer structure in the list in time. For example, it dawned on us too late that we could have arranged everything in alphabetical order and picked names and addresses so that the first letters would match. As usual, good ideas come too late) But you still did a great job, haha! Thank you so much for the feedback - it was really useful for us to see how someone plays, what emotions they experience, and what difficulties they ran into
Cool idea and great execution! It was kinda hard at times, but the constant meow-meow-meow kept me focused :)
Neat! The first two days were pretty easy, so I skipped ahead to day 5 and immediately got trounced lol. It was pretty fun!
Interesting game concept. I had fun playing it. :) The visuals are nice and I really like the detail, that the menu-screen is also in the style of the main game with putting a cable into a hole.
A timer would have been great to see how much time is left. You could do that by adding a clock into the game screen, so it would fit the style and there still wouldn't be a "classic UI".
The audio effects were a nice addition. It was nice hearing the cats talking. :) For me the difficulty was good. Level 1 is a good entry level. Level 2 is maybe too easy, so I would continue with 3, but on the other side it was very good, that I could choose all levels right at the beginning. Great job!
Ohhhh! This one is so adorable! I love it, the design of Katyusha especially. Really fun concept, great execution, super cute, great art. Fantastic work!!
It's sad that the game won't stop for me to read the dialogue, the lore looked promising.
One Meowment Please is deceptively simple. Day 1 wasn't too bad for me, day 2 had a close call (heh) or 2, but it was not impossible, DAY 3 WALLOPED ME. When there's a few steps to something, I'm bound to forget one in time pressure. I accidentally forgot to flip switches to connect the call so many times, and lost like 2 calls to me desperately trying to find the names and skipping over them. Augh, sorry Kotyusha! I stink at your job!
That said, the charming art and fun writing eggs me on to try harder. I like the fun names of the places, the scenarios I'm connecting folks to. I wish there was a little more time to read the text because I love this cat world you've set up.
Kudos to your pals for providing the voice work, it's top notch!