FoonLudum Dare ExplorerLD49 → Not Breakout

Not Breakout

By franticcoder

View on ldjam.com

CategoryRankScoreCount
Overall1.004
Fun1.004
Innovation1.004
Theme1.004
Graphics2.254
Audio1.504
Humor1.504
Mood2.254

Comments

jcmonkey 2021-10-04 05:13

there are no game links to play the game.

flying-dog-fish 2021-10-04 17:48

Where's the game?

the-lame-brain 2021-10-04 19:33

Well.... it is definitely not Breakout! There is no link, so I don't know what it is, but it is certainly NOT Breakout whatever it is!

-Cheers!

-LB

its-f4llen 2021-10-05 14:02

im sorry but as there is no link i cant play it!

paroxysmal 2021-10-05 14:45

Think the links may have broken out.

fabioecco 2021-10-05 23:41

...?

ianthebee 2021-10-05 23:47

One of my favorite games of the jam. I love the brilliant design, the crunchy sound effects, and the stellar art! It's awesome that you made a 6 hour game experience in such a short time, with such a rich story! Great work!

All jokes aside, theres no link.

milestone-games 2021-10-09 16:04

@franticcoder Did you forget to hit publish on the game? Hope you can find a way to publish it!

staticbits 2021-10-10 17:26

Best game I've seen by far, truly living up to its name.

franticcoder 2021-10-11 15:21

So sorry guys, I had a problem at the end of the compo while publishing and wasn't able to complete it. I've added a link to the game page so it should work now. Btw, I love the comments! I had a good laugh while reading some of them. :)

fabdynamic 2021-10-11 18:19

Cool! Now that there is a link it plays really smooth and tight. its interesting that it gets slower as you play. Maybe that is an unstable mechanic? Is there a way I could look at the source code? (as part of the compo its supposed to be available but no big deal) Regardless nice work!

franticcoder 2021-10-12 00:02

@fabdynamic Thanks for your comment! If the game gets slower as you play, that's definitely not a feature I intended to include. I'm not sure atm what could be causing that but I'll take a look at the code and try to sort it out. Anyway, I've included a link to the Github repo so you can check it out.

fabdynamic 2021-10-12 00:31

@franticcoder Wow this is great thank you for sharing the code in a github! That code is tight and efficient and clear and easy to understand. On second play I really like how crisp the motion of the ball is and feels.

Re: the game getting slower I just double checked and at the start it takes about 3s for the ball to get from the paddle to the lower row of blocks. By the time I have 210 points it takes about 12 seconds from the ball to get from the lower set of blocks to the paddle. I'm looking at the code now to see if I can see what is going on but it looks solid at the moment :) This is in chrome on a 2017 macbook pro if thats relevant.

Idea (from someone who has never made a game in Godot): perhaps in Main.gd where it checks for the ball going too fast, perhaps it could also check for it going too slow? This would be a workaround at best. The only other thing I noticed is that in the next section the conditions for 'moving southeast' are totally different than the conditions for all 3 other directions. I hope this helps a bit.

franticcoder 2021-10-12 16:02

@fabdynamic It's no problem! This was one of the few things I forgot to do after the compo ended so I appreciate the reminder.

As for the ball issue, it is driven by RigidBody2D physics, and I'm not entirely sure if the ball loses speed by itself over time or if it loses speed after each collision, or bounce. My guess atm is that it probably has to do with one of the ball's physical properties (mass, weight, etc.) or that it's a RigidBody2D object. Whatever the case, I've updated the game by reducing the ball mass and increasing the block mass and this seems to help. It's not a perfect solution but it seems to be quite a bit better now. I've also commented out the code that checks if the ball is going too fast since it doesn't seem to be necessary, at least for right now.

Also I've updated the Github README file so if you take a look it will show a few items I plan to implement in the game over time.

geckoo1337 2021-10-20 19:40

bo.png

Hello. I really like BreakOut or Arkanoïd. So I said to myself - let's go. Not a bad game, but you have to add some features. It's too easy. I finished the level - and there is nothing except a petrol blue screen. Increase bullet speed. However, it is a good entry. Well done ++

PS : I notice that it's your first game for a LudumDare session. You should rate other projects so as to receive in return some ratings about your own entry. This is the reason why you are in the danger zone.

franticcoder 2022-03-18 22:25

Thanks you, @geckoo1337. I am always appreciative of constructive feedback! This wasn't my first LD session, but it was my first one using Godot so I'm still pretty new to using it. Each LD is a learning session for me, as well for many others I can imagine so I'll be sure to incorporate what you said into my next game in 2 weeks.