FoonLudum Dare ExplorerLD47 → Eloi's Adventure

Eloi's Adventure

By convg and Esphoros

View on ldjam.com

CategoryRankScoreCount
Overall8483.4641
Fun8163.3240
Innovation7393.3940
Theme12253.1740
Graphics11203.2041
Audio9842.7238
Humor10022.3936
Mood12052.9837

Comments

carsten 2020-10-05 16:53

Great idea! The controlls are a bit hard. It's difficult to be prcesise. And you can get stuck at platform edges.

danielcmcg 2020-10-05 16:58

Great recording feature. Overall nice little game, besides the hard controls, the puzzles are good and, using that feature, it is open to even more

convg 2020-10-05 16:58

@carsten Thanks for the prompt rating. I only posted the game a few minutes ago! :smile:

dk5000p 2020-10-05 17:07

The explosions were a little large and could cause the boxes to fly everywhere but it also appeared you could abuse some of the physics and just skip the gates. I loved the art and varieties of enemies. I didn't like that the shooting enemy seemed to have no weakness. Still a good number of levels and cool game.

thebooksnail 2020-10-05 17:10

Just finished the game! First few jumps were rough until I got used to the controls, then it was fun skipping through the stages. I thought I was going to get stuck once where I couldn't jump high enough but sometimes I would get a super jump. The aiming and shooting felt nice. I would have liked some game indication for when I was getting hurt besides the health bar.

mutuware 2020-10-05 17:31

A bit flaky, but good idea. Would be nice if the movement has decleratio, currently just stop dead. But hey never enough time!

convg 2020-10-05 17:32

@danielcmcg Thanks! We're strongly considering doing a post LD version so stay tuned for more features!

@dk5000p I accidentally inverted the explosion so it's more powerful the further away you get. I'll also work on stopping players skipping gates in post LD.

@thebooksnail Thanks for the review. Glad to hear you played through it all :). I'll perhaps make the player flash red when damaged in post LD

convg 2020-10-05 17:34

@mutuware Thanks for commenting. I'll change the physics in post LD to give the player a bit of inertia.

superkoekje 2020-10-05 18:15

cool

patrickrmc 2020-10-05 19:02

Interesting game, simple but cool graphics. The controls were a bit unresponsive, especially the jumping, but apart from that a pretty solid game.

convg 2020-10-05 19:03

@patrickrmc Thanks for taking the time to play! I messed up the controls a bit but i know what to do with them in post ld at least :)

ausstein 2020-10-05 20:01

@convg Wow you improved a lot since LD-46 good job!

Really liked the game. The movement feels very good. I did not do the boxes in the final level, so I had to abuse the movement to get to the portal :D Luckily I recorded a shadow, so I have a gif of how I did it :D

cheese.gif

The shadow mechanic was a super cool take on the theme.

Keep up the good work!

convg 2020-10-05 20:35

@ausstein glad you liked the game. I had a teammate doing art and level design so I had more time to do programming. Also I did a lot of practise over the summer :)

netmute 2020-10-06 06:24

The shadow was a great and innovative idea! I abused the "power jump" when I got stuck on edges a lot :wink: I had a bit of a hard time figuring out how I'm supposed to use the shadow to solve problems. So I solved them the old fashioned way, with speed and guns :ok_hand:

reallyqbert 2020-10-06 08:54

Nice mechanic with the shadow. Using it to blow up enemies and press buttons is quite cool. Getting it to hit the buttons with the boxes requires way too much effort and luck though (because, physics)! Definitely worth exploring the idea more - you might have something here. Found the graphics and audio decent enough. The platforming controls were responsive so it feels good to play. Nice job!

convg 2020-10-06 10:42

@netmute Thanks for commenting :) The shadow was mostly for buttons but could kill enemies as well. Still trying to think of more ways to use it in a bigger project.

@reallyqbert We're working on making the boxes easier. It's quite confusing for players at the moment because I did the physics wrong which made the explosion push the box less the closer the shadow was.

jonah 2020-10-06 13:17

awesome job on the tutorial. great pacing! I think the game mechanics were really thought out well and work good together.

nice game!

convg 2020-10-06 14:28

@jonah thanks! Glad you liked it :)

jaoel 2020-10-06 18:46

I don't know if it's by design, but I ended up just spamming space and speed-running through the levels ;) Maybe a cooldown period for the shadow could force the player to be more careful?

A fun little experience nonetheless. Good job!

convg 2020-10-06 18:47

@jaoel That's a good idea. thank you for playing!

sepee67 2020-10-06 18:59

movement felt slightly buggy, but shooting was very satisfying. overall good user feedback from sounds and such. interesting mechanic too. i like.

wizard-sino 2020-10-06 19:05

Great game but what if... Hear me out here, What If... The SHADOWS could shoot too?

convg 2020-10-06 19:05

@sepee67 Thanks for leaving a comment. Glad you liked it. I found out what went wrong with movement so I'll fix that if we do post LD :smiley:

convg 2020-10-06 19:10

@wizard-sino Thanks for playing. That's a good idea. We actually originally considered that but decided we didn't have time to implement it. DEFINITELY an option for post LD :)

shubi-oni 2020-10-06 19:28

I really liked the concept of the game, although there are parts where you can advance without having to do the puzzle. I love that you can explode your shadow

convg 2020-10-06 19:31

@shubi-oni thanks for commenting. An update to the movement should fix the puzzle skips

zachsbutt 2020-10-06 19:51

The shadow concept was cool!

snowinn 2020-10-06 19:55

This is a really cool and creative game ! There’s another game I played that has this looping shadow mechanic but this is also completely different in how you can blow up the shadows. It adds a level of cool interactions that you can do. You can also just machine gun down enemies, which is pretty sick. Nice job!

chocolat-endive 2020-10-06 20:00

Explosing the shadows made me think of old lemmings games. Some puzzles are very good, but jumping is quite hard. I really enjoyed the variety of ennemies.

esphoros 2020-10-06 20:57

@zachsbutt Thanks, glad you thought so!

esphoros 2020-10-06 20:57

@snowinn Thank you! Was that Chronolooper, per chance? Glad you enjoyed playing :-)

esphoros 2020-10-06 20:57

@chocolat-endive Yeah, we're aware of the physics problems. Will be fixed if we do a post LD version. Nice!

snowinn 2020-10-06 21:05

@esphoros Yeah that was it !

cerins 2020-10-07 17:47

Interesting concept

esphoros 2020-10-07 17:50

@cerins thanks!

milestone-games 2020-10-07 17:54

This was a fun game to play! I liked the shadow mechanic, great work!

convg 2020-10-07 19:32

@milestone-games Thanks! Glad you liked it :smile:

tamail 2020-10-07 20:11

This was an interesting game with fun mechanics! Hard to control at times but otherwise really nice effort!

esphoros 2020-10-07 20:15

@tamail Glad you enjoyed playing! Yeah, we're aware of the movement problems, they'll be rectified if we do a post LD version

convg 2020-10-07 20:33

@tamail Thanks for playing! +1 to esphoros' comment :)

coderaurus 2020-10-11 11:56

Very interesting mechanic with the shadow! Shadow explosion radius and platforming caused some trouble, but otherwise very good!

convg 2020-10-11 14:36

@coderaurus Thanks! I accidentally made the explosion more powerful the further away it was XD

coderaurus 2020-10-11 14:38

@convg Whoops... :D

honey 2020-10-17 12:37

I see someone already pointed it out, but in one level, I exploded the enemy (right on my checkpoint/spawn point I lead it, clever me) and the box nearby flew over half the map and fell down to spikes and kept me from putting it on the button completely :)

The concept is pretty interesting though, and the gameplay feels good. I'd say a little coyote time would help as well as recording jump before hitting the ground, so that the player doesn't need to be as pixel precise as the program is, otherwise it feels a bit unfair, feels like you hit the right button on the right time but the game just dumped your input :)

But those are little details that need lot's of tweaking to get it feel right in the context of your game. You laid the foundation very well, the robot doesn't feel floaty nor it is impossible to control, all the basics work well. Give it some care and polish and it could really be great!

Nice work, wish you the best in further dev work! :)

convg 2020-10-18 10:32

@honey Thanks! This will be really helpful with post LD development. Not really sure what you meant by 'coyote time' though.

honey 2020-10-18 16:45

@convg Yeah, definitely it was meant as "dig into this in the future" suggestion, one can do only so much work during a jam :) Try starting here https://youtu.be/yorTG9at90g or here https://youtu.be/8QPmhDYn6rk or, preferably, both, they are bit different, but incredibly helpful!

thegreenworm 2020-10-25 12:13

Lacks polish, and I can't say the idea is groundbreaking, but I still played all the way through ! Some platforms were just high enough that I couldn't jump on them comfortably, and the camera lerping to the start position when you re-spawn is a bit unnecessary (but I get that that's just a byproduct of your camera control code).

danielblanco3d 2020-10-25 15:05

Nice platform game! Sometimes player is hard to control in the air...It´s fun! Congrats!

convg 2020-10-26 09:44

@thegreenworm Thanks for commenting! We'll fix the platforms if we do post LD. Honestly, I kinda liked the camera lerping XD but I'll see what other people think :)

@danielblanco3d Thanks for playing. We're working on the controls for if we release a post LD version. Glad you enjoyed it!

zoomer 2020-10-26 18:54

Cool game, really liked the idea. Just hoped gravity had been a bit stronger so I wouldnt stay that long in the air. That being said, i still enjoyed

esphoros 2020-10-26 18:59

@zoomer Thanks, glad you enjoyed it! Yeah, we're aware of any movement issues, and will fix them in our post LD version if we do one

pkenney 2020-10-27 03:31

I enjoyed this!! It's different and charming. It has a few raw bits like superjump against certain platforms, some wallclimbing, and sticking to edges a little. But I don't mind, those things make it feel charming.

I also don't mind the controls here, with the air-control style of "instantly when you let go you will lose all horizontal velocity". I know some people don't enjoy that style, but for me once I realize that is what a game is doing (zero momentum in midair) I just switch into that mode of thinking, and I can use it very effectively.

So I found the controls and physics interactions enjoyable.

The mechanics were also cool, and you had some very nice progression of introducing the ideas. One especially nice touch was to have the new enemy type safely encased in tiles where I could observe it the first time I saw it. Great idea!

If I could tweak one thing it would probably be the side-friction onto the walls. I think the character mostly felt fine, but the bad-feel moments I did have were around getting stuck on the sides of walls why trying to slip through a space. I think just setting friction to zero is probably fine, since this is a zero-momentum game anyway!

Nice entry overall, I played through to the end and enjoyed it.

esphoros 2020-10-27 16:34

@pkenney Glad to hear you enjoyed! It's nice to see that somebody liked the controls lol4, and cool you liked the level design. Yeah, we'll definitely work on that in the likely event we do a post LD version. Thanks for the feedback :-)

stefan-b 2020-10-27 17:17

funny, maybe you also like our interpretation of looping and shadows/ghosts?

meatball 2020-10-27 17:52

Successfully using the explosive shadow is rewarding - Definitely continue this idea! Great stuff!

esphoros 2020-10-27 19:24

@stefan-b I'll try it out it if I have time

@meatball Thanks, glad you enjoyed! I liked your game a lot as well

cookie-chr 2020-10-27 19:52

Good game! Sadly, it was a bit too hard for me. Also, somewhere around the 4th level, I accidentally blew a box away and I couldn't put it back up on the button platform.

convg 2020-10-27 19:54

@cookie-chr Thanks for playing! Glad you tried :) thank you for telling us where one of the broken boxes is. I've been hunting them all weekend XD

peace-of-cake-games 2020-10-30 18:34

Speedrun 5:30-ish. Can't upload the clip directly to ldjam.com

ausstein 2020-10-30 18:35

Whats the best time?

ausstein 2020-10-30 18:38

I got 2:31 Video is still processing

ausstein 2020-10-30 18:52

ok 2:17 now will upload the new vid

ausstein 2020-10-30 18:56

https://youtu.be/tSVigNKPKi8

ausstein 2020-10-30 18:59

Sub 2 definetly possible

esphoros 2020-10-31 18:55

@peace-of-cake-games That's alright, you can link to it somewhere else, and if not, I'll make an email account you can send it to. Good time, by the way!

esphoros 2020-10-31 18:58

@ausstein Wow, that's fast! Great job with the wall-hopping. You've got the best time as of writing this

peace-of-cake-games 2020-10-31 20:09

Ha ha, seriously, over 5 minutes is nothing compared to @ausstein ! @ausstein wins, I won't even try to challenge 2 minutes.

convg 2020-11-01 11:43

@ausstein Nice! That's really impressive. How did you master the wall jumps so well?

convg 2020-11-01 18:02

Congratulations @ausstein! You won the speedrun challenge :smile:

convg 2020-11-01 18:45

Added the link: https://convg.itch.io/eloi-new

ausstein 2020-11-02 13:36

Nice :) No real competition tho Honestly before the first run I practiced wall jumping for like 5 min against one of the walls until I had it mostly figured out. You just press left as soon as you hit the wall and then press right imideately after.