ohems 2014-08-25 17:37
A very short game and seems to lag a lot. Not very innovative but I like the way you approached the theme.
Foon → Ludum Dare Explorer → LD30 → Untangle~!
By konrad-zegis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Theme | 681 | 3.08 | ||
| Humor | 827 | 1.93 | ||
| Mood | 1100 | 1.95 | ||
| Fun | 1161 | 2.00 | ||
| Innovation | 1169 | 1.92 | ||
| Overall | 1184 | 2.27 | ||
| Graphics | 1188 | 1.75 |
A very short game and seems to lag a lot. Not very innovative but I like the way you approached the theme.
Minimalistic, but well... has some potential
I liked the idea of different worlds connected existing in the same place, and they could disappear through a "switch" (key). It fits well to the theme. If you decide to keep working on it, it would be interesting if you put continuos enemies and make a bigger map with more worlds/connections :)
Interesting, good idea!
Wow, I don't know what happened, but I could not play it was too laggy. Don't worry I didn't rate it ^^
Finally! A game I could complete! Tile engine, different worlds, hit detection.. Solid programming.
very laggy and short :( but the general idea is good!
Nicely done! You had a solid concept and brought it to life. The story you're telling is simple, but successful. Work on refining controls and movement to avoid the choppy feeling.
Finished it but was to laggy :(
You should improve it and add random spawns would make a great arcade game, but first fix the lag ;)
I enjoyed the idea :)
Had fun playing this, although it was a bit laggy for me, too. For paint and gimp, the graphics were nice :)
You said that the game is laggy, but in my machine it is actually way too fast! The monsters kill me before I have the chance to do anything.
This means that probably you are not frame-limiting your code. I am not familiar with the Allegro library, but you should count how much time each logic/render loop is taking, and use this time to limit the number of logic/render loops that you do in a time period.
Good luck next LD! :-)
@caranha - Thank you! I utterly forgot about frame-limiting!
Hmmmm.. this game is... interesting to say the least.
The lack of smooth movement is pretty strange. Impressive you programmed this in C++. Good job!
Good old Allegro, huh. Remember using that back in my university days.
The game is really short, but I think its biggest drawback is that the movement is pretty laggy. Looks like things move on a tile-by-tile basis rather than pixels, which makes it choppy. But the first game I ever made with Allegro was about the same, so I can't hold that against you. :)
I liked the idea of closing connections, though. Hope to see you in future LDs!