FoonLudum Dare ExplorerLD30 → Untangle~!

Untangle~!

By konrad-zegis

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CategoryRankScoreCount
Coolness355
Theme6813.08
Humor8271.93
Mood11001.95
Fun11612.00
Innovation11691.92
Overall11842.27
Graphics11881.75

Comments

ohems 2014-08-25 17:37

A very short game and seems to lag a lot. Not very innovative but I like the way you approached the theme.

tomker 2014-08-25 17:55

Minimalistic, but well... has some potential

igoramendola 2014-08-25 17:56

I liked the idea of different worlds connected existing in the same place, and they could disappear through a "switch" (key). It fits well to the theme. If you decide to keep working on it, it would be interesting if you put continuos enemies and make a bigger map with more worlds/connections :)

officialcodenmore 2014-08-26 00:42

Interesting, good idea!

tinyhat 2014-08-26 18:41

Wow, I don't know what happened, but I could not play it was too laggy. Don't worry I didn't rate it ^^

doos 2014-08-26 19:07

Finally! A game I could complete! Tile engine, different worlds, hit detection.. Solid programming.

xandy 2014-08-26 19:19

very laggy and short :( but the general idea is good!

javadocmd 2014-08-26 21:13

Nicely done! You had a solid concept and brought it to life. The story you're telling is simple, but successful. Work on refining controls and movement to avoid the choppy feeling.

lvyn 2014-08-26 21:19

Finished it but was to laggy :(

You should improve it and add random spawns would make a great arcade game, but first fix the lag ;)

I enjoyed the idea :)

elefantopia 2014-08-30 04:20

Had fun playing this, although it was a bit laggy for me, too. For paint and gimp, the graphics were nice :)

caranha 2014-08-30 16:50

You said that the game is laggy, but in my machine it is actually way too fast! The monsters kill me before I have the chance to do anything.

This means that probably you are not frame-limiting your code. I am not familiar with the Allegro library, but you should count how much time each logic/render loop is taking, and use this time to limit the number of logic/render loops that you do in a time period.

Good luck next LD! :-)

konrad-zegis 2014-09-01 12:31

@caranha - Thank you! I utterly forgot about frame-limiting!

darkcart 2014-09-05 21:27

Hmmmm.. this game is... interesting to say the least.

snicklodocus 2014-09-05 21:40

The lack of smooth movement is pretty strange. Impressive you programmed this in C++. Good job!

frogcheese 2014-09-14 08:25

Good old Allegro, huh. Remember using that back in my university days.

The game is really short, but I think its biggest drawback is that the movement is pretty laggy. Looks like things move on a tile-by-tile basis rather than pixels, which makes it choppy. But the first game I ever made with Allegro was about the same, so I can't hold that against you. :)

I liked the idea of closing connections, though. Hope to see you in future LDs!