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slaeshjag

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201122AloneDerpmiffo's rescue missioncompo6281.921.851.541.311.771.301.50

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Comments by slaeshjag

LD22 — Alone

Derpmiffo's rescue mission by slaeshjag 2011-12-21T23:34:00

Well, it's all a matter of underestimating the amount of time everything would take. First of all, there isn't any real random level generation. It has a set of "fragments" that it assembles in a "random" order, I had no time to test how random this really was. Also, I ran out of time to create enough of these fragments for it to really work, there's only about 20 of them available to the level generator, and for some reason it feels like half of them never shows up in the game.

The not being able to go backwards was first a quick hack to avoid refactoring the collision detecting code, and the idea was to cover it up with a "there's no going back" part of the "story".

The menu, gamestate and pretty much everything that isn't the core game mechanics was slapped on the last 90 or so minutes, There was no time either to add real explenations for how everything works, I was writing the menu system when I hit my coding deadline (as I needed to make the windows port as well...)

But yeah, for being my game ever (well, excluding the ones I did in game maker 9 or 10 years ago), it did turn out better than I expected considering the time limit.