Lonesome Cowboy by jlnr 2011-12-23T20:43:00
Nice work! I have never seen anything like that before. It was fun to play although levels could be generated better (as you mention).
Foon → Ludum Dare Explorer → Users → semaperepelitsa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Am I Alone? | compo | 560 | 2.18 | 2.67 | 1.27 | 1.64 | 1.45 | 1.00 | 1.33 | 1.30 | 1.43 | 37 |
Nice work! I have never seen anything like that before. It was fun to play although levels could be generated better (as you mention).
Freaking scary! :-)
Thanks for your feedback! Yep, this was a placeholder art but when I was running out of time I focused on finishing gameplay because if it sucks the game sucks. Next time I hope to have a time for graphics and audio as I already know the basic stuff.
Glad you like it! I have already added some sounds (see https://github.com/semaperepelitsa/am_i_alone) but this causes crashes on Windows (works nicely on OS X) and now I'm figuring out why.
I've just given myself an invulnerability and tested up to 2000 zombies. The memory usage stayed almost the same (about 80 MB) but if you don't kill zombies it starts lagging. This is unexpected though given that you don't have invulnerability. Did you notice memory usage grew or just lagging?
I agree with enhancements you suggested, hardcore players would appreciate them :-)
I tried to run it from source but: 1) you have hardcoded require paths, add a current directory to load path instead: $LOAD_PATH.unshift File.expand_path('..', __FILE__); require "Animation"; #....
2) there is no Shape.rb :-(
And I would suggest you to use github for hosting your source code and downloads next time