dremelofdeath 2012-12-18 08:59
I really dig this game; I love the mood given off and how the gun-making is embedded into the gameplay: it's really smart to balance it by giving the same guns to all the enemies
Foon → Ludum Dare Explorer → LD25 → The Villain Complex
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 9 | 3.95 | ||
| Innovation | 29 | 3.68 | ||
| Overall | 49 | 3.63 | ||
| Humor | 58 | 3.25 | ||
| Mood | 62 | 3.39 | ||
| Audio | 163 | 2.78 | ||
| Theme | 167 | 3.28 | ||
| Graphics | 216 | 2.89 | ||
| Coolness | 948 | 32 |
I really dig this game; I love the mood given off and how the gun-making is embedded into the gameplay: it's really smart to balance it by giving the same guns to all the enemies
This is really great! I love the mechanic! It's really quite hard, though D:
I like it ! A little hard (I had trouble not being hit by the enemies) It's very dynamic and I like the phone sequences<
Ha ha, I lol when I died.
Nice phone gimmick!
Hhm the weapon design system was genius. I loved thinking about how to design weapons that help me but not the enemies. Maybe weapons with a large arc of fire are a bit broken, because the enemies don't know how to use them well.
I really liked the game and the idea. The story didn't do much for me (other than duragon and dragon), but it was fun to play :-)
Good job, the platforming mechanics were pretty solid.
Nice blood spatter and the phone bits were refreshing. Well done.
brilliant :)
This is seriously accomplished for 3 days. The mechanics are very solid, and it's just so satisfying and fun to play.
The game feels like a real world on its own, one of the most difficult things to achieve for a developer. Every action has an immediate effect, visceral and quite sensory. It all happens so naturally it's a bit like the laws of physics.
The whole game is a delight for fingers, eyes and ears. I looked forward to answering the phone because I liked the visual and auditory effects so much. Besides, the writing is really funny and charming.
Are we to see a post-compo again? :D Looking forward to that tremendously.
Great Great Great! I love it!
Here is something you may want to consider: After the first level, one can set the clip size of every gun to 0, then run through the level without opposition (other than aggressive gun-pointing) I used this to beat the game in mere minutes.
I crashed it with a doomsday configuration on the SMG.
Awesome mechanic, it adds to difficulty aswell as itemization.
Good job
I love how the game starts off. Really good aesthetics! I like the fact that you pick the weapons up from the fallen enemies.