FoonLudum Dare ExplorerLD25 → The Villain Complex

The Villain Complex

By maximschoemaker

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CategoryRankScoreCount
Fun93.95
Innovation293.68
Overall493.63
Humor583.25
Mood623.39
Audio1632.78
Theme1673.28
Graphics2162.89
Coolness94832

Comments

dremelofdeath 2012-12-18 08:59

I really dig this game; I love the mood given off and how the gun-making is embedded into the gameplay: it's really smart to balance it by giving the same guns to all the enemies

rubna 2012-12-18 13:50

This is really great! I love the mechanic! It's really quite hard, though D:

volute 2012-12-18 15:18

I like it ! A little hard (I had trouble not being hit by the enemies) It's very dynamic and I like the phone sequences<

haxpor 2012-12-18 16:58

Ha ha, I lol when I died.
Nice phone gimmick!

caranha 2012-12-19 07:56

Hhm the weapon design system was genius. I loved thinking about how to design weapons that help me but not the enemies. Maybe weapons with a large arc of fire are a bit broken, because the enemies don't know how to use them well.

I really liked the game and the idea. The story didn't do much for me (other than duragon and dragon), but it was fun to play :-)

gamexcore 2012-12-19 11:14

Good job, the platforming mechanics were pretty solid.

bigbadwofl 2012-12-19 12:33

Nice blood spatter and the phone bits were refreshing. Well done.

delahee 2012-12-19 12:47

brilliant :)

azurenimbus 2012-12-20 06:57

This is seriously accomplished for 3 days. The mechanics are very solid, and it's just so satisfying and fun to play.

The game feels like a real world on its own, one of the most difficult things to achieve for a developer. Every action has an immediate effect, visceral and quite sensory. It all happens so naturally it's a bit like the laws of physics.

The whole game is a delight for fingers, eyes and ears. I looked forward to answering the phone because I liked the visual and auditory effects so much. Besides, the writing is really funny and charming.

Are we to see a post-compo again? :D Looking forward to that tremendously.

hatscat 2012-12-22 09:56

Great Great Great! I love it!

yokcos700 2012-12-24 17:09

Here is something you may want to consider: After the first level, one can set the clip size of every gun to 0, then run through the level without opposition (other than aggressive gun-pointing) I used this to beat the game in mere minutes.

krutech 2012-12-25 21:17

I crashed it with a doomsday configuration on the SMG.
Awesome mechanic, it adds to difficulty aswell as itemization.
Good job

ddionisio 2013-01-04 08:17

I love how the game starts off. Really good aesthetics! I like the fact that you pick the weapons up from the fallen enemies.