FoonLudum Dare ExplorerLD22 → Alone in the clouds

Alone in the clouds

By cowbox

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CategoryRankScoreCount
Graphics2133.00
Fun2402.62
Overall2862.83
Theme3342.67
Mood3912.22
Audio4231.92
Humor4381.57
Innovation5062.00
Community5192.00
Coolness685

Comments

zapaman 2011-12-19 08:43

Hi Cowbox, great to see a TCG member on LD! Trying out your game, now!

cowbox 2011-12-19 11:22

:D Thanks man, GLaD you remembered me. :D

zapaman 2011-12-19 12:52

Would you believe what gave you out was the Window Border? While downloading the game, I took a look at the screenshots and went like: "I've seen a TGC member always using that Windows Theme". Then I saw soharix name and instantly said TGC!

khaotom 2011-12-19 13:43

I feel like I'm missing something. What are the controls? All i can do is move and jump. what is the cursor attached to WASD for? All I've managed to do so far is go three screens to the left and find another robot. Help?

cowbox 2011-12-19 23:32

Wow, how did I fail that much... I left in the debug settings so it was left at where I was last map editing. - I was concentrating on releasing on time and getting the timelapse out I forgot that. xD - I've fixed it so try again now. :)

sonnybone 2011-12-21 02:03

EGAD! Backtracking for the batteries is kind of a pain. I dig the clouds at the beginning. The jumping sound also started to grate on my nerves after a bit. lol I suck at this and couldn't finish it. :(

cowbox 2011-12-22 14:56

:D Yeah I didn't really think through the mechanics for too long so I realised I had to basically allow users to go off and find batteries again if they screwed up a jump. So hardcore mode is basically impossible unless you know exactly where you're going.

Oh well, thanks for playing. :D

benjamin-soule 2011-12-22 21:23

I could not finish it, but I could find the code and open the door.Looking to your timelapse I guess I missed a lot of the content of the game :( Very fast and effective leveldesigner skills !

cowbox 2011-12-26 11:34

Yeah there's a quite difficult jump half way through that if you can't make it, you can't really get to the rest of the game. - Level design probably only looked fast because I wasn't thinking about it too heavily and just going with my instincts. - I basically got into game making by designing complicated levels to rather simple games in The Games Factory. (by Europress) :D

Thanks for playing though. :D

caranha 2011-12-28 15:20

"This story does not permit your freedom". Uuh what?

Very nice and well finished game. The controls were very responsive, and there was some challenge. The graphics and transitions worked well together, I like the effect on the border of the screen.

Two suggestions:
1- Get rid of the invisible walls: put some fences there, or make the robot fall to their death, something, but the invisible walls break the mood, and make the player feel railroaded

2- In the button puzzle, the fact that a room resets every time you re-enter makes it confusing to the player. I would go back and forth, and think that my buttons were "unpressed", when they were not.

Thanks for the very nice looking game!

tifu 2011-12-28 15:30

I got completely stuck and watched the timelapse in the hopes of figuring it out, no luck :) Got as far as collecting the note, clearly a lot more after that... pretty enjoyable, I ended up 'wasting' a lot of time trying to figure it out :D

cowbox 2011-12-29 17:47

@ caranha
That message was purely meant to suggest the area was secret and the player could advance no further in that direction. :P

I originally wanted it to be that there were no boundaries and you could just jump off the edge of anything but that would require me to carefully designate which jumps would kill you and which wouldn't and due to the screen style there was no way for the player to know which jumps would kill them or not without putting some kind of invisible tile there.

Yeah the button puzzle I wasn't as satisfied with when I made it, due to how I made the engine it was very difficult to have the buttons remain down when pressed so I kinda just had to leave that as it was. :(

@ Tifu
:D I'm GLaD you enjoyed it nonetheless. If it's any consolation, the note was written in SGA (Standard Galactic Alphabet) which is used in Commander Keen and Minecraft. :D

jigxor 2012-01-08 06:53

Great graphics, though the walking animation could use some work. The sounds were a little harsh but better than nothing.

Overall it was pretty fun to play. Great job!