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Party Card Game
Party Card Game
By red
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 776 | 3.10 | 22 | |
| Fun | 645 | 3.10 | 22 | |
| Innovation | 502 | 3.17 | 22 | |
| Theme | 893 | 2.80 | 22 | |
| Graphics | 468 | 3.59 | 23 | |
| Audio | 625 | 2.39 | 21 | |
| Humor | 557 | 2.75 | 22 | |
| Mood | 833 | 2.85 | 22 | |
Comments
zetorama
2018-12-06 01:06
So, it's basically rock-paper-scissors on steroids? Very nice! Good graphics, and funny characters.
Initially, I didn't see the rules button (at the bottom corner), probably a simple cheat-sheet could be drawn just on the board. Another point might be on gaining something at the end of level… As starting with just two cards versus five is a little frustrating. Probably, I'd suggest either a shop or resurrection ability — just to be able to get few cards for the next level.
eddie-li
2018-12-06 01:30
I think the rules could've definitely been made more clear. I spent 5 happy minutes just clicking away without knowing what I was doing, but it was still interesting. The art is very nice. Overall, good job!
Amassed a Huge army that went off screen. Goodness gracious. Not sure where the theme came into play with this when i can just keep play winning cards.
angelnm
2018-12-06 01:39
I love the game, the way it combine skill and luck. Like Zetorama I would like to see a little cheat-sheet.
afroant
2018-12-06 03:06
I enjoyed determining the best lines of play and seeing my plans actually work out :O The character variety was amazing as well. Is there an ending? I also got so many cards it went off screen. Pretty cool entry!
joh
2018-12-06 03:10
Did the AI actually try to win? I saw a cheatsheet but Knowing priorities is not very useful when you always play first ( thinking about it, it was probably random or at least couldnt see the card before I played it) but it did feel like they were constantly outplaying me. except when the opponets cards made it possible for me to guarentee wins. Does feel like a game that would benefit from human versus human. It is in a way rock paper scissors, but the added knowledge of the options available to each other adds a whole new layer!
red
2018-12-06 03:41
Thanks for all of the comments!
@joh The entire game is nearly random, including the AI's moves and the number of starting cards (@zetorama). PvP would be cool; it's on the list.
@AfroAnt The game keeps going until you lose, so survive as long as possible (and yes the cards do go off screen, I need to fix that)
@eddie-li Remember to click the question mark in the bottom-right corner for help!
@pyrosshade The sacrifice is that when you're playing a card you're basically rolling a dice on whether your party member survives or not.
The graphics are really nice! It is a bit too simplistic to be too much fun yet but I do see a lot potential in it. Would be awesome with a smart AI playing against you, some more stats and maybe an option to change cards in the last seconds(both opponent and you). Overall, really nice job!
Once I understood the rules I became unbeatable and my army stretched well beyond the bounds of my computer screen. When I first read the rules I was wondering where the strategy could come from, but once I actually started to play it's surprisingly tactical. This has the makings of a fun little mobile PvP game. I enjoyed this game more and more as I played on. My only quibble is that the AI needs to be better, it's no match for a committed human player. Good stuff :8ball:
kamekai
2018-12-24 18:25
I like this type of game because it's easy to generate a lot of variety without much time or manpower.
I felt the game would have been more fun if it were more fast paced, which would mean getting rid of the countdown timer between plays, adding quick animations to compensate for the jarriness, and making the cards and buttons bigger to support quicker and less precise mouse movements. Clicking a character should also automatically place them into the battle slot. That would help speed things up a lot.
I also feel like the mechanic which caused you to take an evenly armed and higher-tiered opponent down when you lose unbalanced the gameplay a little. I'm sure with some time you could tune it right so that it's less likely you just end up with a ton of cards. Adding more upgrade possibilities would let players to invest heavily into just one or two cards and think twice about bringing them out, but also allow them more options which would make it safer to reduce the amount of cards likely to be in your hand without leading too quickly to a game over during a particularly bad run.
Graphically it was pleasing, I really loved all the different facial expressions.