FoonLudum Dare ExplorerLD28 → Dungeon Dash

Dungeon Dash

By bitdemon

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CategoryRankScoreCount
Graphics924.05
Fun1133.32
Overall1223.45
Audio1363.32
Mood1503.28
Humor2672.35
Innovation3922.51
Theme4672.14
Coolness123142

Comments

onlyslightly 2013-12-17 02:46

Wonderful visuals and great gameplay!

ryanmurakami 2013-12-17 02:56

pretty awesome. loved the art style.

travislucia 2013-12-17 02:56

Awesome idea, simple enough. Reminds me of delver.

andrewkennedy 2013-12-17 02:58

Cool art style! It would be nice if the wizards didn't spawn right behind me, they shoot before you have a chance to react.

Pixel art isn't usually done very well in a 3D context, it was nice to see someone get it right!

blooperly 2013-12-17 03:00

Haha very fun. Would have been nice with a few more enemies :)

endesga 2013-12-17 04:50

Gameplay was pretty great! Reminded me of Delver :D
Music is a tad repetitive, but isn't too bad :)
Art was pretty nice, the dirt and walls art really cool!

All in all, a very nice and fun game. Good job.

pereubu 2013-12-17 08:36

nice effects :3

matx 2013-12-17 13:29

Really nice lighting effects and 3D pixel art.

A couple of complains:
- Why do I always spawn facing the walls and not the enemies?
- Why don't you keep the mouse locked at all times, even during loading screens?

Overall I like it, but how does it fit with the theme?

kayelgee 2013-12-17 19:58

I picked up a key in level 7 but it disappeared and I couldn't go to the next level :/

kunonooni 2013-12-17 23:02

Really cool game. Awesome job! Was the theme link that you are in only one room and you only get only one spell?

robhor 2013-12-18 00:46

Awesome game, loved it.
You could expand the game some more :)

I don't really see the connection to the theme though

bitdemon 2013-12-18 02:21

Thanks for the comments everyone. I should have made it clear that you only have one minute to kill all the enemies and pickup the key.

jlauener 2013-12-18 21:37

Very nice graphics, impressive! Found that it was weak on the theme though.

danielsnd 2013-12-20 05:52

http://www.youtube.com/watch?v=JKNbII1kQY4
My first impressions on the game :D

frederickk 2013-12-20 18:58

Wow, really epic!
Loved the music and art style.
You could lock one axis, because all the enemies are the same height as you.
Awesome job!

psychomonster 2013-12-20 23:23

reminds me of Delver. Very cool Idea... pixel art is awesome... played it for a while and enjoyed it :D

andreasxx1 2013-12-25 17:27

Cool game, very fun at the begining, maybe more enemies would be better. but great job, gratz.

shadox 2013-12-27 18:40

fun game, unfortunately the key wen't missing after a couple of waves.. :(

dangerpenguin 2014-01-03 03:29

Definitely has a ton of potential! There are 2 things that would make this game amazingly better, having different rooms, which would allow you to hid and have a different strategy other than "strafe and shoot", and different weapons(or adding powerups), allowing people to choose strength of the shot to speed it recharges or something similar.

But overall it was fun, and you could turn this into something awesome!

shard123 2014-01-03 05:52

Really cool idea with great polish, maybe making the rooms bigger would make it more fun because then the enemies wouldn't spawn right on top of you

garethiw 2014-01-03 09:56

Much nicer than bog standard arena shooters. Fairly weak use of the theme however.

diptoman 2014-01-03 12:33

Wow, this was immersing and gorgeous *_*
Even though a bit repetitive, it was insanely fun! And OH, the gfx were so cool xD
I didn't get the key on wave 10 and ran out of time ._.

lythom 2014-01-03 13:57

Hi, here's some feedback.
What I liked :
- the overall realisation (neat menus, transitions and replay mechanism)
- particle effects
- atmosphere (lightnings, graphics, epic music)
- clicliclicliclicliclic ^^

What imo could be improved :
- Feedback when ennemies and touched (ie. red filter for a few ms, damage sound, little jump or knockback).
- mana system. I can't see any good reason to save mana, so basically it just delay your next shot when you have no mana. A simple "spell cooldown" would have been more neat as a limitation design. But maybe you initially planned other spells ?
- one or 2 secs to move before the fight actually start would have been great. Getting spawnshot is very frustrating :(
- ennemy variations / AI. Ennemies themselves are not really challenging/interesting.

Real good job overall, thanks for the game !

derosa 2014-01-06 19:46

Neat! Loved the visuals and transitions!