uliana-galich 2016-12-13 17:02
Idea is interesting, good luck!
Foon → Ludum Dare Explorer → LD37 → Same Room, No More.
By ampera
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1509 | 22 |
Idea is interesting, good luck!
Not a ton here, but it's a good effort. It seems like an odd choice to do a text-based game in its own huge window?
Things seemed inconsistent. In the first room, I could type "look" and see the room. Then I sat on the sofa, a door opened, and I moved into the room with the gladiator. I could not "look" here at all, it didn't recognize the command. I took the hammer, but didn't know what the game wanted me to type in next. With these sorts of games, the player really needs to know the "vocabulary" that the game is expecting of them, and some commands (like Look) need to be implemented everywhere. I got stuck since I didn't know what the game wanted me to type in.
As I said, it was a matter of I didn't get to finishing it. The gladiator part is as far as I got. So I am more presenting this as an engine.
Neat little engine you've got here. Code could use some cleaning, but if it works it works.
Hm, a help command would have helped. I find it difficult to discern what commands were available to interact with the room.