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Divine Asteroid Showdown
Divine Asteroid Showdown
By jakbob
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 24 | 3.21 | 19 | |
| Overall | 45 | 2.84 | 19 | |
| Fun | 45 | 2.47 | 19 | |
| Theme | 58 | 3.16 | 19 | |
| Audio | 7 | 3.74 | 19 | |
| Humor | 9 | 3.36 | 14 | |
| Polish | 43 | 2.68 | 19 | |
| Graphics | 43 | 2.68 | 19 | |
| Technical | 39 | 2.59 | 17 | |
| Journal | 44 | 2.69 | 13 | |
Comments
The game has a decent concept behind it, but the implementation leaves things to be desired. The first thing I noticed was the bad spelling/grammar. Please: "atheism", "its", "mouse button".
Playing the game, I found the first level with only one planet to be far too easy, and after that I pretty much had to concentrate on one planet, because I can't react to space junk entering the screen and hitting a planet right next to the edge of the screen, at least not with the practice I'm willing to put into this game.
The second time I played the game, I had read the instructions ("Pray to God"? Well, it's obvious what that's supposed to be -now-...) and so experimented with spinning the planetary shields. It takes a bit of effort, but I can get into the rhythm of spinning them all the way around very fast. With practice, nothing can ever hit any of my planets. I quit during the second level because it became too easy.
If the planets were closer to the center, the space junk flew slower, and the barriers were limited in how fast they could turn, then I think it would be a reasonably entertaining game.
the game feels very complete. it has a menu, music and levels. the graphics are simple, but that makes the game fit better into the theme better. the music is very nice. overal good entry
Dathgale pretty much said it all. Spelling/grammar errors in the game (understandable in the situation, but still), and some balance issues kept the game from really being enjoyable. The instructions went too slow for my liking, and the game itself is just crowded with too much going on. There's a good idea here, but it's just buried under other issues as the game stands right now.
Neat game. The instructions were pretty nonsensical though. The first time I didn't realize I could turn the shield thing around the planet. By the final level the gameplay got too hectic. I couldn't come up with a better tactic for that level than to just keep rotating the shields as fast as I could because all the planets were so close to the borders so they could be hit by meteors from any direction at any time.
This game has deep meaning - "ateism" must mean the belief that people have eaten to survive in our solar system! I am an ateist! Music had a bit of a scratchy problem, dunno if that's my system or the recording.
I didn't like the gameplay... I did truly horrific on the last few levels, yet I still got credit. I was literally just pounding on the WASD keys and swinging the mouse in circles and clicking, without any regard for what was on the screen. The real failing is that that seems to be the only workable strategy. Everything moves far too fast and planets far too close to the sides for any sort of thought to be put into anything.
But while I didn't actually like the gameplay at all, I really enjoyed the stuff around it. The instructions page was my favorite, both the format of it and the lovely scenery.
I liked it a lot, but it was a little anoying that planets were put so close to the edge.
For some reason I really like it when the text gets typed out letter-by-letter with a tick noise each time. The levels were too long and boring for me to finish the game. The music was good, classic rpg i-VII-v-VI chord progression :D Maybe with such a short loop of music, have a different song for every level?
Screw those guys and their spelling comments :D. I had fun playing it, and I actually 'prayed to god' beforehand so I knew how to play. The planets on the edge of the screen was lame, particularly in the last level, but I won it all on the first try and had a good time doing it. I wish I had tried the shield spinning technique! My last level strategy was to just put the shields right and try to cover the left sides of the left planets, using god bombs or whatever when possible. Also, I got a lot of lag when there were 1000 'asteroids' and 10000 particles, but my computer is currently dying so that might not be a common problem.
Not really my style of gameplay. Would have been just as conceptually minimal with actual graphics :) But it seemed pretty complete. The game music made me feel positively nostalgic and I liked the instruction screen.
Quite a nice little game you have here. I felt like the shielding and wand waving would've both been enough on their own, having them both retracted from the experience. I liked it when I had to shield two planets at the same time, although the positioning of the planets was a bit unfair. The music complemented the game quite well (it actually worked with the god theme you had :P)
Loved the music and the story / instructions were very humorous. Seems like this could be a fun enough game with a bit more tweaking and fixing some of the unfair flaws with planet placement that others have pointed out already. Never felt I could do all that well with the shield thing so I basically waved the white square around like a spazz and enjoyed the music! ;)
Decent music and whatnot.