FoonLudum Dare ExplorerLD12 → Tower of Doom is Complete! :D

Tower of Doom is Complete! :D

By yezu

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CategoryRankScoreCount
Overall372.7726
Fun402.3526
Innovation502.2726
Theme542.2726
Graphics263.0027
Humor332.1712
Polish372.4626
Technical113.6926
Journal462.5714
Audio3
Food2
Timelapse2

Comments

DrPetter

Well, it\'s a first person shooter. I beat the first two levels, but didn\'t feel up to chasing the same metal floor tiles once more. Some texture variation could have helped here, and maybe a less random enemy distribution. It would also have helped to allow simultaneous strafe+run, so you could move around more freely. Similarly, sliding against walls instead of stopping dead would be nice.

Notch

The FOV seems way too low, and the movement could use some interpolation. I got a headache from playing it.

Nice ground and wall textures!

gadlor

I'm fairly impressed that you managed to come up with something 3D in that short of a time span. I agree with the strafe+run comment, as well as sliding against walls, but overall - pretty good.

matrin

It worked very chopy, so i cant realy vote on anything else, but i liked the graphics.

pansapiens

Some nice textures, and ran very smoothly. Beautiful opening screen (great font !). Ghost sprites were a little dodgy. Only vaguely on theme, and an FPS isn't all that innovative .. but a little more technically challenging than most entries, which is impressive. No sound ?

Endurion

Quite nice for the given time. A few flaws though plague it: The controls are not really friendly, and it's annoying running hither and thither to find the last few enemies.
Also, there's some z-buffer problem when enemies stand behind each other. Looks like some alpha test setting didn't work.

jolle

The mouse control had serious problems. Made it very not at all smooth. Could have been much more enjoyable.

drZool

Kudos for pulling a fps.

Deepflame

Technically impressive to make an FPS. But I couldn't really work out what to do. I killed a bunch of guys then wandered aimlessly through what seemed to be an empty level. I guess I missed one monster somewhere, or it clipped into a wall and got stuck outside. I'm not sure.

Codexus

Too bad the jerky movements really ruin the game.

Hamumu

I think this game made me ill. I had to stop after level 3. I didn't see any monsters in my few moments on level 4, though, so maybe I won.

It is pretty impressive to have set up the whole thing, but some pretty crazy controls and extremely confusing mazes made it rough. Also, the exit spot looked a lot like the various bumpy spots (what were those supposed to be anyway? Very odd and random), so even when you found it, it was hard to tell. And then if you hit it on accident, you don't even realize you've moved onto a new level!

wonderwhy-er

Well i don't know... Doesn't seem as fun :) Played trough few levels and all...

Morre

Woo, 3d shooter!
Nice style and sprites.
Lacks some smoothness, and gameplay isn't all that exciting.

Sivart13

Why is strafing speed so much faster than moving forward? That was my big problem with the controls.

nilsf

Sadly it was too slow on my (rather old) computer. Pretty impressive nonetheless.