FoonLudum Dare ExplorerLD12 → Mr Blocker v1.0

Mr Blocker v1.0

By mariusz

View on Wayback Machine

CategoryRankScoreCount
Innovation293.1118
Theme353.2818
Overall472.3318
Fun492.0618
Polish462.1718
Humor491.506
Graphics511.8817
Technical472.1718
Journal512.1811

Comments

wonderwhy-er

Hmm. Windows version does not work for me. When I execute exe nothing happens...

Notch

I want a windows executable! Waah!

Deepflame

Interesting concept, but the disasters are a bit too random. I couldn't get past level 4 because they kept happening on the last second or so.

Endurion

Lightning is, wenn your block suddenly vanishes? Is there anything you can do to block the disasters?

Edge

The resuts of the disasters seemed to me completely random, so it was pretty frustrating. Always building fake towers, in hope the disaster pickes this one wasn't fun for me.

However if there were a transparent concept behind the disasters it might have been different...?

jolle

Needs more work. As it is, it's not fun, and the disasters can make it next to impossible.

Hamumu

Well, I'm not as down on it as others... the block drop rate is so slow that it's really a pain. I thought I was learning something about the disasters, which was kind of cool. I don't know how fire works, but spurred on by GBGames' comment, I think Lightning hits the tallest, and Earthquake hits the smallest in total size. Fire is just weird.

Of course, then the problem is, once you do figure it out, you just have to follow a plan by rote (like on the lightning level, I quickly built a single-wide tower one block taller than the required size, then got to work on my building with no fear). So it's flawed, but it seems like it ought to be interesting... somehow.

GBGames

I liked the idea, but at level 7 or 8 it was difficult to tell whether the disasters were predictable. Lightning hits the highest building, it seems, but what about fire and earthquake? Maybe if there were graphic indications for them, it might be a bit easier to see.

Codexus

The concept isn't a lot of fun, is it?

nilsf

I think it would have been more fun if the effects of the disasters had been explained beforehand.

Morre

The idea is okay, but the actual gameplay suffers from lacking a bit of smoothness, or "fluff" if you will; no automatic key-repeat, no pixel-wise animations, that kind of stuff. Also, disasters are such an annoyance! Might have helped if you won as soon as you completed the goal instead of when time reaches 0; that way, you can try to work quickly to reach the goal before the disasters hit you.
Graphics are very simple.

pansapiens

Controls seemed a bit sluggish, but a great idea, and pretty innovative.