FoonLudum Dare ExplorerLD38 → For A Small World This Place Sure Has Big Problems

For A Small World This Place Sure Has Big Problems

By johnfn

View on ldjam.com

CategoryRankScoreCount
Overall4.003
Fun4.003
Innovation4.003
Theme5.003
Graphics4.003
Audio5.003
Humor5.003
Mood4.003

Comments

random-storykeeper 2017-04-27 09:15

The only big problem I'm having is that I can't find a link to play this game. :P

johnfn 2017-04-27 10:46

Sorry about that, play link added!

random-storykeeper 2017-04-29 23:16

Hahaha I really enjoyed this! The humour was spot-on; I laughed so much while playing. It was a neat idea as well. I love the split screens because it truly gives a view on how small the world is, and how tossing the world was part of the mechanic. Best use of the theme by far.

johnfns game 01.png

The guy's face in the bottom right corner got me. XD

The music was great. There was a lot of good contrast between the two tracks, from this lighthearted track to the more mission-oriented track. I even like the art; it really suits the humour in both the background visuals and dialogue.

Some of the frustrating issues I had with this game were:

- The text tends to overlap quite a bit in some dialogue, which made the instructions (literally) unclear. - The dialogue, while funny, does tend to go on for a *bit* too long. Also, you can move while the dialogue is still in progress, which does make it a bit funnier in some parts, but a tad confusing in others. - Tossing a planet in diagonal directions sometimes caused the game to not remember that I tossed them diagonally and instead toss them straight. I'm *pretty* sure I was holding both keys at the same time, but that was probably my biggest frustration with the game altogether. - In the screenshot above, if the green shirted character falls into the pit of spikes on the right (off screen), he respawns just below the grey area rather than inside the passage. I had to tap the spacebar a bunch of times, which allowed me to luck in a midair jump. Otherwise, I was falling rapidly.

Overall though, I really enjoyed this. That was a fun experience.

johnfn 2017-04-30 06:18

Wow @random-storykeeper, that's some amazing feedback. It's much appreciated! :heart: I actually feel bad giving such a short comment on your game now.

xavier-indie-gamedev 2017-05-04 13:37

Hey John! I really like the humor, audio, and graphics of your game! Totally my style hahaha

Loved how it said 'what the heck am I doing on the professor's roof?' when I tried to explore up there :rofl: And the dialog was really nice and I liked how you could keep going through it whilst walking. The effect of shrinking when you got near the globe was also really cool. Also, did you write the music? I love it, it's really quirky and suits the game well.

I did stop playing once I got to the part with throwing the globe, because it was quite tricky to aim it, and maybe I was directionless but it seemed to indicate that I had to throw it up all of those platforms? Got a bit confused at that point and seemed way too impossible to throw it up all those platforms haha.

Anyway, awesome job:)

Check out my half-visual novel half-chaotic-arcadey game too! I think you'll like the humor :smile:

https://ldjam.com/events/ludum-dare/38/no-minor-task-party-of-a-lifetime

johnfn 2017-05-05 08:06

Yeah... I mean, that's the "first puzzle" of the game. I'm not sure what I should take out of people giving up before they even solved the first puzzle? Is it really that hard? Or is the experience just not that compelling so you aren't really interested in going on? :/

I mean.. I'm glad you liked it, I guess, but it feels like you missed almost the entire game.

And yeah the music is original.