FoonLudum Dare ExplorerLD50 → Gotta Go

Gotta Go

By stuntcomposer

View on ldjam.com

CategoryRankScoreCount
Overall5862.7325
Fun5512.6524
Innovation5822.3823
Theme5602.8424
Graphics5872.3624
Audio2983.2024
Humor2872.8123
Mood4962.7823

Comments

benjamin-halko 2022-04-04 16:20

Nice Game! The death animation was hilarious!

psytron 2022-04-04 16:28

Random spawning in the maze each time kept it fresh on restart!

fifut 2022-04-04 16:28

Cool 3D game!

Maze music is stressful :thumbsup:

Maybe show last time on main menu

candlesan 2022-04-04 16:30

The mazes are randomly generated every time! That's super cool. That must have taken some time to do. The different mazes opens the door to some replayability as you explore mazes with a different layout every time.

quinn-patrick 2022-04-04 16:34

That was a pretty wild and entertaining experience. Here's a Unity tip: Be sure to move your RigidBodies using AddForce() rather than setting the transform or velocity directly. This will ensure that your collider respects collision properly, rather than stepping part way into the wall and then being pushed out on the next frame. If you're using the character controller component, I think there's some sort of move method that gets the same effect.

stuntcomposer 2022-04-04 19:44

@quinn-patrick Thanks for the feedback. I actually started out using AddForce, but (no doubt mainly due to my inabaility) I could not get the control as snappy and precise as I wanted to for this game so due to the time constraint I went for this solution instead. Will look into this further with more time :)

stuntcomposer 2022-04-04 19:48

@candlesan Thank you for the feedback. The maze generation was pretty quickly done actually, just had to make sure no "impossible mazes" was created. :)

stuntcomposer 2022-04-04 19:50

@fifut I planned on showing the time, but in the end didn't since the maze is randomly generated the time has no real value in a "high score" sense. But yea, it might have been nice anyway. Next time :)

stuntcomposer 2022-04-04 19:51

@benjamin-halko Thanks! The death animation felt just in line with the rest of the style :)

stuntcomposer 2022-04-04 19:52

@psytron One "easy" way of having some variation and I could cut down time on level design :)

zimny11 2022-04-06 22:00

Cool game! And nice music! I'm always impressed if someone does a 3D game for a Compo. The controls feels a bit weird, but I think it is caused by the screen ratio (I'm used to having the screen wilder that taller in games). Good job, it was fun to try it out!

realryanrogers 2022-04-07 22:40

Good concept for a game! It was interesting to go from a fairly leisurely pace to trying to dodge all my clones. I'll second the feedback about the controls being a little wonky, but I know how hard that can be to nail, especially given 48 hours so I think it came out very well done. Thanks for sharing!

ubershmekel 2022-04-08 06:29

Can I beat the game? I'm not sure if the coins keep spawning or if I can actually win. It was fun exploring the maze and different ways I could die. I did a double jump somehow at one point. I wonder how that worked. If there was a counter that showed me how well I did, it might've kept me around a bit more to try and beat my score. Still it was interesting. Thank you for the game.

praccen 2022-04-10 15:36

Nice to see a 3D game! Fun with random maze generation, well done! I'm not sure about what I think about the off centered camera. Was fun to play!

ramil-dev 2022-04-12 19:44

Nice entry! Quite an achievement a procedural 3D maze for the compo! Great music and sound, and I liked the arrows mechanic as the radar. I have the same question as the previous comment, is there an end? Or is it arcade?

levidsmith 2022-04-12 22:22

Nice maze game. I liked how it got darker as you run out of energy. I really enjoyed collecting all of the pennies.

stuntcomposer 2022-04-13 06:23

@ramil-dev and @ubershmekel You can't beat the game, only delay the inevitable ;) The coins keep spawning so they won't run out. I was thinking of keeping the time as a score, but since every maze (sort of) is unique, I didn't prioritize that and as my 48 hours ran out, I didn't bother.

I will eventually update the game and fix:

- The clones being better at following the players path; if they stray away from the path too much they get stuck and just stay there.

- An exit to next level in one form or another, for instance after collecting X number of coins

- More challenges (animated spikes, trapdoors and other enemies) and power ups like speed-up, headlight and so on.

- A score system

- Adjust the camera and controls (adding mouse support for turning for instance)

Now, if I only had more time...