kalcoslinder 2018-08-14 01:21
This was fun.
Foon → Ludum Dare Explorer → LD42 → Rockdown
By illugion and Rebelloeric
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 856 | 3.14 | 23 | |
| Fun | 789 | 3.02 | 22 | |
| Innovation | 892 | 2.87 | 22 | |
| Theme | 696 | 3.37 | 22 | |
| Graphics | 594 | 3.45 | 22 | |
| Audio | 619 | 2.82 | 22 | |
| Humor | 2.50 | 18 | ||
| Mood | 812 | 2.86 | 21 |
This was fun.
@kalcoslinder Thank you for playing our game! \o
was fun! didn't die when I fell in green goo. Maybe I don't supposed to :D but god knows :D welldone on completed game? what engine is this one?
I enjoyed playing the game. Does the game have an ending?
This was a fun little game. Kind of a puzzle-tower-jumper game. The character is very cute and the controls are good. It has some tempo issues, though: too much time is spent just waiting on blocks to fall down. Well done!
loved the graphics on this game and it was fun to play as well
fun little game. Can get stuck inside a block if it falls directly on you though
cute graphics and liked playing it. I did get stuck once though and did not die from the green water - so that might be a bug. otherwise fun little entry that captures the theme well. good job
cute graphics and liked playing it. I did get stuck once though and did not die from the green water - so that might be a bug. otherwise fun little entry that captures the theme well. good job
Tidy little game with decent use of the theme, the wall jumping was a bit clunky and hard to use though. I think this game would be a lot more fun if you could climb up by jumping on all the blocks while they are falling but you end up just waiting for all the blocks to land instead
@kptemre yeah, that's a bug, sorry! You were supposed to die there but we didn't implement it very well, the character just vanishes and you have to press R to restart at the moment. Thank you for playing our game!
@astericon Thank you! Yes it does, but it's pretty hard to get there. A little above the player view there is a "finish line".
@weine thank you! You're completely right. We noticed it was slowish but balancing that with the movement and the difficulty got really tough between lots of bugs haha. Thank you for playing!
@angel-felix Thank you!
@jcwelgemoed @mammabouter Thank you guys for playing! Yeah, that's a bug. The character was dying when he wasn't supposed to and we didn't have time to fix it so we deactivated it. The only way to get out is pressing R to restart.
@gexalmighty That's a neat idea. We thought about this as well during the jam but ended up deciding to let him on the bottom so you'd feel the space getting crowded. But I agree, it would probably be really fun like that!
Awesome game. I was pleasantly suprised with the overall mood of the game. Hope you develop a post jam version for this!
Enjoyed this one. Controls felt tight and responsive. Though a little iffy with jump not being space. There is good base to take this further. Having different kinds of blocks falling, or even making it easier to jump on failing blocks. Great Entry!
Liked it, such an entretaining game, managed to beat it by wall jumping (don't know if thats made on purpose). Good game boys!
Oh thank you for playing it @zicboy ! Yes, for sure we will work in a better version of this game :') It was so much fun making it for the ludum dare that i can't think just abandoning it afterwards haha
Thank you for playing @carlos-giraldo :) Yeah, we thought about the jump being the space button, but after we decided it would be Z haha but i understand you :') Oh right, diferent blocks might work very well, maybe some "trap" blocks haha that would be very good! And yeah, jumping on the failing blocks would be very funny, i mean, to climb all this way like a "speedrun" haha Thank you again man, and yeah, we won't let this base die :)
Wow @mcarrera you beat the game only with the walljumps going to the top? Wow that is very nice, i sure wanted to watch it haha Yeah we thought that the wall jumps would help people which got stuck, but we also though how cool it would be if someone managed to climb it all just by jumping through the falling stones :D Thank you for playing!
I almost reached the end, but then gave up x)
Cool and challenging game! I suppose the best way to win is to deal with the blocks, wisely balancing between height (in order to stay alive) and length (in order to keep space and avoid getting stuck). I discovered later there was a wall jump ability, but didn't really manage to use it efficiently, thought it saved me sometimes.