khaotom 2019-05-01 06:53
I got a hang once that forced a restart. Pretty cool little game, definitely captured the feel of the era. Very nice!
Foon → Ludum Dare Explorer → LD44 → Mobile Protection Unit HEADLESS
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 648 | 3.34 | 21 | |
| Fun | 825 | 2.97 | 21 | |
| Innovation | 546 | 3.10 | 21 | |
| Theme | 1108 | 2.25 | 20 | |
| Graphics | 62 | 4.42 | 21 | |
| Mood | 137 | 3.86 | 20 |
I got a hang once that forced a restart. Pretty cool little game, definitely captured the feel of the era. Very nice!
Had a fair bit of trouble figuring out what I was meant to be doing and think I may have gotten soft locked? None of my inputs would work. The visuals are spectacular and make me think of Front Mission 3 and the audio is the cherry on top.
Dont have a gamepad so couldnt try it with that. Overall I think it looks super cool and really reminds me of a ps1 game for sure. Think it needs a little more work in the area of tutorials or a little hand holding to make it a bit more accessible before ramping up the difficulty. Would love to see more from this project or whatever else you have in store.
Mechs + ps1 games = winning combo.
This was super confusing initially. I thought I was either all 3 mecha, or just one, but it turns out I am the white and green characters but I am not the yellow one. I had no idea what most of the 3-letter words mean so I had to use trial and error to figure out.
MOV : give a move command DEF : Done with this unit DOR : Shoot? ACP : Accept? Why not OK? BAK : Back?
I assume that I always want to either move + shoot, shoot from where I am, or just move (because I have no weapon). The game gives me an option to move when I have already moved. I don't know why I would ever want to choose Back, or why I would want to not auto-end turn after moving when unarmed. It seems that I can shoot regardless of cover. I don't know which tiles are safe for me (can it shoot diagonally? does it have a max range? Do I need to be immediately behind a building, or can I be further behind?). I guess "Too slow" means I didn't attack it this turn. I seem to start without a weapon, and I didn't see any visual indicator of whether or not I have a gun. Is shooting it twice on the same turn a good thing? I got soft-locked once when I left a unit out in the open, but it didn't happen again after a restart.
I used up 3 guns, and couldnt find a 4th. At this point despite me not shooting, the virus took effect. Carlos was able to walk into a building on the turn before the virus took effect. At this point I just pressed X every turn, but I did not know if I was supposed to be running away, using cover, or what.
After figuring it out, the mechanics seemed decent, the art is cool, and the dialog was fun.
I don't know what the theme connection is.
@malarpuppet It's a bit tough to figure out as the longer form briefing didn't make it in. I put a shorter "what do I do" section in the game description which will hopefully help, but the intro dialog also explains it as well.
The only soft lock I'm aware of is if Carlos dies (The green mech) before a certain point. This is a gameover state but doesn't switch to the scene properly. If you got into one via some other path, please let me know! EDIT: Looks both mechs have states which can cause soft locks if you die. The second one is a bit more rare though.
I absolutely ADORE the artstyle, you nailed the prerendered PS2/PSX era 3d graphics with prerendered lighting and it's fucking GORGEOUS!
I can totally understand why you didn't have time for VFX because of that, but I really can't help but feel this game really needed some explosions and laser beams to really sell the action, keyboard input would have been nice too. Absolutely awesome game, I love it.
Game's pretty short but OH my god the ps1 style ! Well done people !
WOW! IT'S JUST AMAZING !
Love the art style, really takes you back!
Great ps1 interpretation, hits the nostalgic nail right on top. Just a thing like the start menu and music :ok_hand:
Gameplay vise- I need some numbers / stats. And different choices, could be something simple like static turrets that fires towards civilian cars moving on a road that you can protect as an optional goal.
Graphics, music and mecha certainly combine for a special style! I had huge issues with the controls until I gave up using my PS3 controller and just used the keyboard instead. Gameplay was a bit boring though. I found it hard to see the gatlings, and to figure out what to do when it started moving. Also I'm not sure what the connection with the theme is.
Wow this really feels like a PS1 game, totally nailed it with the art style/vibe. Love the music as well, cheers!
Love everything about the game! Fro Art to music.
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