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Memory
Memory
By kataware
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 241 | 3.56 | 24 | |
| Fun | 211 | 3.52 | 25 | |
| Innovation | 593 | 2.70 | 24 | |
| Theme | 645 | 2.77 | 24 | |
| Graphics | 281 | 3.43 | 24 | |
| Audio | 94 | 3.61 | 23 | |
| Humor | 115 | 3.21 | 23 | |
| Mood | 175 | 3.35 | 22 | |
Comments
dk5000p
2018-08-13 00:18
The fact it seemed I got an OPed gun at the beginning, made the game a little easy, but I didn't even care too much. The world was quite nice and having a working dialogue system was great. Maybe adding some random villagers with random speech would be fun.
I'll play it more later, but my first impressions were good. It really feels like a solid game.
It would have been nice to have a tutorial in-game or something on this page telling me that I could scroll through inventory. It may just be me but I spent a good amount of time figuring it out!
The graphics were clean and the animations were good, and the HUD didn't get in the way. In fact, the way it was laid out made the game feel more casual while still retaining that LoZ/FF feel, which is a nice approach in a Ludum Dare game.
Overall I gave it 4/5 stars, mainly because a shrinking play field isn't a super unique idea in this pool of games.
Great job, I always enjoy your entries!
kataware
2018-08-14 22:04
@dk5000p @samusoidal Thanks for playing!
Yea, I actually spent less than 5-10% of my time playtesting, and most of it wasn't even playtesting combat. Therefore, basically every gun is overpowered.
The villagers didn't have random speech, but I was in a rush for time xD I suppose that would have made the world feel more alive, especially if they had actually moved.
I actually never thought of telling the player that, I was in too much ofa rush to affirm the player new the map/void existed.
Indeed, it was very similar to many popular games xD
With all the other quick, action or puzzle-oriented games from the jam, this was a really welcome change of pace. You bothered to put tiny bits of story in there, a good soundtrack, and a bunch of fun weapons to play with. Like you said in your comment, it's definitely not finished and there's a few glitches, but I'm really happy I could sit down and enjoy your game.
By the way, why is it called memory? Does it have to do with the character's story?
kataware
2018-08-15 06:09
@zachary-granger originally, I meant for the story to be that you were a robot, who was given the program of being a sentient human being.
But this undertaking proved to be too much, and your robotic brain was corrupted, which is why the void is closing in on the world. A few lines of dialogue would be enought to tell the story, but I finished in quite literally the last minute soooo xD
Thanks for playing!
nice game, the laser pistol is way too strong, killed the boss in two seconds
I liked tha game world and how it felt to play. I don't know if I killed the boss so fast the game didn't realize (as I found a railgun which was... way too effective) but it didn't seem to really have an endgame after killing the boss. Also I saw the shadow barrier growing but was disapointed when finding out that it didn't really hurt you. Great idea nonetheless, the graphics and the musics are awesome, keep it up.
conorod
2018-08-15 20:34
Wow, there's a lot going on in this game! Your ambition is very impressive, even if parts of the game felt pretty rough. Overall, I really enjoyed it. My first attempt, I wandered around aimlessly and then ran into a Lvl. Slime King that utterly destroyed me - I immediately wanted to play again and get my character leveled enough to beat it!
Well done. I love the mechanics. Overall very addictive game.
devemil
2018-08-15 22:25
Very ambitious game, however you didn't really fit the theme imo, but good entry anyways!
My thoughts on this game are actually very similar to the ones I left for the game @griz made...
It's a design that is technically impressive, but "substitutes scope for a coherent premise". In this case the game is more well-rounded and finished overall, but I was actually turned off by the idea that I was going to have to sit through a bunch of dialogue and level grind for the sake of following convention before it could get to the part where it distinguishes itself from any other action RPG...and then it didn't end up doing much with the premise anyway.
The more stuff you add to a game, the less you can think about polishing it...hence stuff like the game's tuning/balancing being off is more like a symptom of not finding the point and focusing all your resources on getting to it quickly, than an actual problem in your execution. It pains me when I see this happen to jam games because I know what it's like to put yourself through the wringer to build all that stuff.
kataware
2018-08-16 04:28
@triplefox
Thanks for your in depth criticisms!
That is very true, I didn't in essence "beat the grind", in fact I made it more boring.
I added a lot of useless things that wasted time better off spent on more useful systems (instead of a cooking/farming system maybe more mobs and quests)
You were exactly right, I didn't focus my resources properly, which I find is a regular problem for me in not just game jams but in developing my other games, so I'm still working on fixing that xD
Thanks for playing!
endurion
2018-08-16 05:35
Looks and plays very nice!
Theme doesn't really get across that much, esp. as the void doesn't harm you. Other than that, very solid and polished :)
Nice game, but i'm lazy to play it all the way through :P
I got the crown! I had a lot of fun with this one.
I think my feedback is mostly technical... I kept clicking outside of the game window by mistake (lock that cursor down!), and I was surprised that clicking on an NPC restarted rather than advanced dialogue. Otherwise everything worked very well.