FoonLudum Dare ExplorerLD48 → Road to Treasure

Road to Treasure

By higherror, Plikii and Doctor1202

View on ldjam.com

CategoryRankScoreCount
Overall16323.0020
Fun17332.6120
Innovation18232.3320
Theme8093.7220

Comments

thiradil 2021-04-26 18:44

@plikii @doctor1202 @higherror Tested the game and it seem like everything work well, we understand easily the connexion with the 'deeper and deeper''s theme, not really innovative but this do the job, good game.

eboatwright 2021-04-26 19:02

The web build wouldn't load :frowning2:

cody-miner 2021-04-26 19:05

The lighting and aesthetic are very nice, but it's a bit slow. There's a lot of down time waiting for something to happen

dk5000p 2021-04-26 19:19

If you get too low but don't make it to the end the game breaks. I did like that there were upgrades to buy to make the level easier.

higherror 2021-04-26 19:30

@eboatwright if you opened the game through the site https://rtt.eviloma.com/, I fixed it

eboatwright 2021-04-26 20:53

@higherror It still won't load. I don't know why, because most other Unity games are working. :frowning2:

madking 2021-04-26 21:14

Move very slowly and felt boring to play sorry :(

higherror 2021-04-26 22:52

I noticed that many people were talking about low speed and I decided to listen and increase the speed until the filing time was up. So if you rated the previous version, try the updated version, maybe you will change your mind) Thank you for the criticism and feedback and sorry for my English. :hearts:

If the game update violates the rules, please let me know, I'll return the previous version.

@madking @dk5000p

trei 2021-04-28 15:12

I'm assuming I'm playing the sped up version, it's pretty good. It took me a few tries until I got the fireball enemy, I'm not sure I was good enough to get to all enemy types. If I could make one suggestion - make the different kinds of ghosts look more different. There's a lot going on so I usually didn't have time to figure out which ghosts had which faces. Fun, clean game!

general 2021-04-29 18:36

Played your game and recorded the session: https://youtu.be/BneciHXbxzU Good luck!

super-hadoken 2021-05-05 10:35

Not a bad game at all. Some vertical control would help a lot, he does have wings after all. Some speed control or a diving attack maybe. For the game over screen you want:

[ Continue ]

[ Upgrade ]

[ Quit ]

Going to the main menu to continue your run doesn't make sense. People don't always read everything, they see a green tick and the want to click it.

Congratulations on your first entry.

nsadie 2021-05-15 12:29

Quite nice, I suggest to make it easier to restart by restarting with a key instead of just pressing on the button.

euler-moises 2021-05-15 18:31

A cute game. Made for Mobile, for sure. Too bad I didn't get to the bottom once. There is a bug that prevents me from restarting the game and I have to reload every time I die. The screen goes beyond the bottom of the can and crashes the game. I hope this bug is fixed so that I can return to that game in the near future.

Congratulations to the team.

marcus-otterstrom 2021-05-15 18:34

highscore.png

You've made a really well executed and polished game. I really like the fact that you added happy/angry ghost enemies, they both served as a pleasant surprise when you didn't pay attention to the faces, and gave opportunities for staying alive longer if you paid more attention. I don't think the distinction between happy/angry have to be made more clear to be honest, the subtlety is what makes it good.

I think there could have been some potential to reward the player with coins depending on how far they got. Right now I felt like I had no incentive to get far in my runs, I would rather sacrifice my lives for gold coins since I needed the upgrades before trying to get a highscore. I played it for quite a while and still didn't manage to buy all the upgrades, so I think it might be a good idea to either lower the costs or boost how much you get somehow (for example by rewarding the player with coins depending on how far they got).

Another thing I thought about is that the coins had the same color as the ghosts. When the game was running slowly this was not an issue at all, but when it got near 1000 it was really hard to distinguish between them fast enough.

The indication that an enemy was coming from above was nice, it would've been really frustrating to not have that indication, so that was great. It definitely added another layer of complexity to the game which was fun.

Also, I think I found a minot bug: when you die and you're tabbed out of the game it seems to softlock somehow, no menus show up after the death and the background is just blue. Not sure why that happens but thought I'd let you know regardless.

Solid entry!

higherror 2021-05-16 18:24

@marcus-otterstrom Thank you very much for your feedback. You are one of the few who understood the essence of ghosts and why they are so similar. Due to the fact that the game does not end, I noticed this the other day and researched what happens if you collapse the game, maybe it's a problem with the WEB build or a flaw on my part