jeremy-ryan 2019-04-29 14:22
I got unwrapped. Best game about a sentient bag of raisins I've ever played in my life.
Foon → Ludum Dare Explorer → LD44 → The Tenth Item in G4
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 162 | 3.52 | 21 | |
| Fun | 171 | 3.39 | 21 | |
| Innovation | 48 | 3.84 | 21 | |
| Theme | 358 | 3.02 | 21 | |
| Graphics | 405 | 2.76 | 19 | |
| Audio | 149 | 3.30 | 20 | |
| Humor | 38 | 3.71 | 21 | |
| Mood | 46 | 3.81 | 21 |
I got unwrapped. Best game about a sentient bag of raisins I've ever played in my life.
The premise is hilarious, and multiple endings are always a cool feature. I also liked how the stories wove together. Nice work!
Thanks so much! @jeremy-ryan It's also the worst game about a sentient bag of raisins I've ever played.
Haha good stuff! I did a short comic strip about a candy bar in a vending machine awhile back, glad to see a similar concept implemented in a game/interactive fiction. Love the sfx/ambience, really sets the mood and makes you feel the anxiety!
I am confused, but amused.
When choosing between death and life as Mr Snarfles, it is a difficult choice.
Really cool experience. You managed to take an absolutely absurd experience and turn it into a reasonable puzzle game. The water-cooler vibe of being able to hear gossip from different people also works very well here, better enables the trial-and-error style of gameplay. Sound effects are great too, the final one in particular is quite vicious.
Any reason you chose to use Unity for this kind of game?
Amazing sound scape. Mood was off the charts. At times I didn't know who was talking though, lost track of the different character colours. Could have maybe used some name tags to identify everyone? Otherwise an awesome entry, severely underappreciated. Good job!
Mr. Snarfles, alright! :v: Unusual story, nice puzzling, very unusual idea. Good sound effects! And one of the few text-based games in the jam. Good work!
Thanks for all the kind feedback! Also @jjjjason I've done a ton of Unity projects in the past and I tend to develop quickly when using it. Then again it for a text based game it is like killing a rabbit with a chainsaw.
Wow, that was... surreal! I really enjoyed your dialogue options, they were very cleverly woven together.
@joshyoshkenoshi I just played your game and hearing that from someone with such great storytelling skills means a lot!
https://ldjam.com/events/ludum-dare/44/remember
What a fun idea. Good implementation too! Story was really engaging and told well. I loved how I ended up having a robberer hunting me down but was able to intentionally make the robberer appear when there was one package left in front of me, so I could get to be Mr. Snarfles instead.
Couldn't even imagine how to make a branching dialogue system like this one in 48 hours. Awesome work!
It can be hard making such an unconventional story work, but you made it work pretty well. Text scrolled just a bit too slow though. Ambient sounds were great and set the mood wonderfully. Towards the end where you have to choose the right person to eat you, right now you just tell them to save their money and they wont buy you, but having a character that is like, a raisin fanatic would be a nice change of pace. Personally, I've never had enough time to have a story on top of the game play, but Ill try it next time.