Very cool game! I think you succeeded in those goals. @link270
One issue I did have though was that the mouse look got locked in a certain area and I could not make a full 360 turn. At one point it didn't allow me to look down either (linux build). Didn't prevent me from finishing the game though
Wow, what a fantastic experience! I can see that everyone who worked on this put in a lot of effort and it sure paid off. The music was absolutely lovely (a little weird that there was no music in later parts though). The story was really wonderful and I felt quite engaged and invested in it. Glad none of the comments spoiled anything. I love the art too. I think this is my favorite LD game I've tried so far (and I've tried some pretty great ones).
Wonderful atmosphere! The music and graphics really create a mysterious and interesting mood. love the title image (on this page) too!
I think not knowing about having to go back actually quite a neat idea. It caught me off-guard and made me panic a bit on the way back. Didn't end up making it
Great job on the ambient audio! The scene with the character in the beginning is well done!
I would format the controls on this page as a bullet point list (line starting with minus for each control), so you see it immediately. One thing I'd add in game is a checkpoint system since having to restart from the beginning is a bit punishing.
Wow!!! Super cool game idea and great execution. It reminds me a bit of the VR game "A fisherman's tale". The graphics really fit the style of game. The music was also well chosen!
Also, thanks for explaining the instructions. I was stuck at the same part before I read that.
Very fun gameplay. I found the screenshake a little unpleasant, but I do think it's good that there's a lot of feedback from shooting. It's all very satisfying. Great job!
I love scanner sombre and you've really done it justice! Really liked how the mood changed once the cave became dark. The sound effects were great, really helped to scare the crap out of me when those enemies appeared! My one complaint is that those enemies were a bit annoying to deal with. The last segment took me many tries because didn't really have a good strategy to avoid them. Also kudos for MIT licensing your code! This is one of my favourite ludum dare entries!
Cute game! I agree with tim's points. One thing I would add is that the ranged attack doesn't seem to work if you're moving horizontally (I assume that's unintended). I also really like the unsettling sound effects
hey, great job! I really like how the drill looks. The obstacles look great too! The music is very nice, but I feel it should be a little louder, so it's less drowned out by the SFX.
Big fan of the pixel art! I knew the color-name switch thing was going to happen at some point. great idea! Made it to 99 before I lost my concentration and clicked on the wrong one
Wow, excellent job with the sound and graphics! Really loved how atmospheric and mysterious the game was. Gameplay-wise, I found the controls worked well and never felt like the game was too punishing.
I should mention that the HTML5 build was unplayable for me. Laggy in edge, but much worse in firefox. no issues with the windows build though! Would recommend adding a screenshot to show off those graphics!
Love the models and the whole aesthetic! The gameplay feels good too, especially the shooting. And the music you chose is fitting.
The gun does seem quite overpowered though. You can spam it to get rid of all obstacles and by the time that it runs out, you've picked up a new one. I think an ammo count would work better. One other thing I'd add is a game-over screen with a score, since I had no idea what score I'd gotten in the end. I'd also recommend adding a screenshot to this page. Overall, great job!
reminds me of motherload. upgrading to be able to dig deeper and quicker was satisfying. great job! Played until I got my PhD. Wish there was some more story though
Really loved the music sound effects. very effective at making an immersive atmosphere! The submarine model looks great too! I agree with other users about the health-bar or no-fail ideas. having to restart after you lightly graze a wall is quite punishing
I caught almost all fish, but crashed as I was attempting to catch the last one
LD48 — Deeper and deeper (18)
Deep Sleep by Link270 2021-05-05T11:15:45Z ♥ 3
Very cool game! I think you succeeded in those goals. @link270
One issue I did have though was that the mouse look got locked in a certain area and I could not make a full 360 turn. At one point it didn't allow me to look down either (linux build). Didn't prevent me from finishing the game though
Bucket: A Space Odyssey by Carraka 2021-04-28T19:59:48Z ♥ 2
Wow, what a fantastic experience! I can see that everyone who worked on this put in a lot of effort and it sure paid off. The music was absolutely lovely (a little weird that there was no music in later parts though). The story was really wonderful and I felt quite engaged and invested in it. Glad none of the comments spoiled anything. I love the art too. I think this is my favorite LD game I've tried so far (and I've tried some pretty great ones).
Tiefenrausch: Raptures of the Deep by mde 2021-04-28T11:27:25Z ♥ 4
Wonderful atmosphere! The music and graphics really create a mysterious and interesting mood. love the title image (on this page) too!
I think not knowing about having to go back actually quite a neat idea. It caught me off-guard and made me panic a bit on the way back. Didn't end up making it
Khazads by vsi- 2021-04-28T10:28:35Z ♥ 2
Great job on the ambient audio! The scene with the character in the beginning is well done!
I would format the controls on this page as a bullet point list (line starting with minus for each control), so you see it immediately. One thing I'd add in game is a checkpoint system since having to restart from the beginning is a bit punishing.
Great job overall!
Total Eclipse Of The Heart - vol.02 by FcValise 2021-04-28T09:48:34Z ♥ 1
Wow!!! Super cool game idea and great execution. It reminds me a bit of the VR game "A fisherman's tale". The graphics really fit the style of game. The music was also well chosen!
Also, thanks for explaining the instructions. I was stuck at the same part before I read that.
Terminal Decension by tinykidtoo 2021-04-28T08:46:50Z ♥ 1
Very fun gameplay. I found the screenshake a little unpleasant, but I do think it's good that there's a lot of feedback from shooting. It's all very satisfying. Great job!
More Bass! by Substr 2021-04-28T08:36:38Z ♥ 1
Love your interpretation of the theme!
ScanR by CharlieGray 2021-04-28T08:31:56Z ♥ 1
I love scanner sombre and you've really done it justice! Really liked how the mood changed once the cave became dark. The sound effects were great, really helped to scare the crap out of me when those enemies appeared! My one complaint is that those enemies were a bit annoying to deal with. The last segment took me many tries because didn't really have a good strategy to avoid them. Also kudos for MIT licensing your code! This is one of my favourite ludum dare entries!
Unholy Hole by RafaBriet 2021-04-28T08:15:35Z ♥ 1
Cute game! I agree with tim's points. One thing I would add is that the ranged attack doesn't seem to work if you're moving horizontally (I assume that's unintended). I also really like the unsettling sound effects
T.O.P.O by emrod 2021-04-28T07:57:54Z ♥ 2
hey, great job! I really like how the drill looks. The obstacles look great too! The music is very nice, but I feel it should be a little louder, so it's less drowned out by the SFX.
nine to five by thatnoobles 2021-04-27T15:14:53Z ♥ 1
Big fan of the pixel art! I knew the color-name switch thing was going to happen at some point. great idea! Made it to 99 before I lost my concentration and clicked on the wrong one
To The Core by ZazaB 2021-04-27T15:02:56Z ♥ 1
Took me 14 minutes. Not too big on clicker games, but I enjoyed it. Saving up for the last drill took a while, but otherwise it didn't feel too long.
No one is here by civilianzero 2021-04-27T13:03:28Z ♥ 3
Wow, excellent job with the sound and graphics! Really loved how atmospheric and mysterious the game was. Gameplay-wise, I found the controls worked well and never felt like the game was too punishing.
I should mention that the HTML5 build was unplayable for me. Laggy in edge, but much worse in firefox. no issues with the windows build though! Would recommend adding a screenshot to show off those graphics!
Great job overall!
Cave Racer by jayknugget 2021-04-27T10:53:07Z ♥ 0
Love the models and the whole aesthetic! The gameplay feels good too, especially the shooting. And the music you chose is fitting.
The gun does seem quite overpowered though. You can spam it to get rid of all obstacles and by the time that it runs out, you've picked up a new one. I think an ammo count would work better. One other thing I'd add is a game-over screen with a score, since I had no idea what score I'd gotten in the end. I'd also recommend adding a screenshot to this page. Overall, great job!
Soapbox Racer by Rick2112 2021-04-27T10:24:42Z ♥ 1
Your link is dead. Perhaps you forgot to set your game to "published"?
Sky Miner by Simone 2021-04-26T23:13:31Z ♥ 1
reminds me of motherload. upgrading to be able to dig deeper and quicker was satisfying. great job! Played until I got my PhD. Wish there was some more story though
You Better save the Internet! by tucan 2021-04-26T23:06:55Z ♥ 2
Love the idea of having to repair an underwater network cable!
Submergence by TomekS 2021-04-26T22:40:13Z ♥ 1
Really loved the music sound effects. very effective at making an immersive atmosphere! The submarine model looks great too! I agree with other users about the health-bar or no-fail ideas. having to restart after you lightly graze a wall is quite punishing
I caught almost all fish, but crashed as I was attempting to catch the last one