filipe-leal 2021-04-26 22:53
I really liked that it get slower near the target. It's simple and fun. Good job!
Foon → Ludum Dare Explorer → LD48 → Deeper...
By seebass22
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 688 | 3.64 | 27 | |
| Fun | 219 | 3.90 | 27 | |
| Innovation | 994 | 3.14 | 27 | |
| Theme | 1149 | 3.46 | 27 | |
| Graphics | 1378 | 3.20 | 27 | |
| Audio | 335 | 3.80 | 27 | |
| Humor | 1 | |||
| Mood | 1 |
I really liked that it get slower near the target. It's simple and fun. Good job!
Really loved building up my combo ! Good work !
Nice! haha! lots of clicking! I liked the music and the slow down for you to shoot the targets!
It's a really simple concept, but it's still a lot of fun. And the music that comes after about 50 seconds is really nice.
A cool game, and it's actually quite hard, I couldn't get much past 300 points.
The automatic bullet time effect is a great touch.
What a great masterpiece presented to Ludum Dare 48. Keep it up
@filipe-leal Thanks, I appreciate the kind words!
@glaas Thanks for the kind words and thank you so much for encouraging me to take part in this event!
@tucan @zeusonator Thanks! I'm really happy that the music I made for the game is so well received. I had a lot of fun making it. It was good to finally use my mini bass harmonica for something.
@ditam Thanks! Yeah, the game can be a bit punishing and maybe even feel a bit unfair at times. If you aim to get combos (but not missing any shots), you'll likely get a score in the thousands. a target hit at max combo (16) should get you 85 points
@ahmed-hamdi thanks!
Awesome game! Even though I kept dying, I kept playing! The music is fantastic and I love the dodging mechanic for the enemies.
Very nice idea. Good joob!
Loved the music and the slow motion effect, nice work!
Slow down to shoot was a very good decision, good job
Great jam! The slowdown is a nice touch :)
Its always good to see more Godot games. And I really liked this mechanics, graphics were a bit weak but hey, nothing wrong with that in such a limited time. Nice work!
Nice entry. great arcade style game. I like the slowdown effect, really nice
Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:
https://www.twitch.tv/videos/1003703630
Great job, love the aesthetic and theme!.
@sirfist19 @shone Thanks for the kind words. I'm very happy you liked the music!
@verlanman thanks!
@emrod @doctortm @zwodahs thanks, glad you liked the slow motion! I wanted to it feel satisfying :)
@joelchrono12 Yeah, always makes me happy to see more people using godot! big fan of the engine. started using it recently and I much prefer it to unity (for 2D, at least). Thanks!
@justcamh thanks mate, appreciate you trying out my game. wished you'd played a bit longer to hear get to hear the full song as I think it gets a lot better. thanks for the feedback!
@eugenik thanks! glad you liked the look. I wasn't so sure how my game should look in the start. I'm happy I landed on a simple aesthetic in the end.
@seebass22, your welcome.
The slowdown is a cool mechanic and the combo is a great incentive to shoot fast but accurate. Visuals and sound are nice as well.
Only the spike blocks felt a bit frustrating. Maybe it would have been better to have more of those, but also apply the slow motion there.
All in all still a fun little game.
By the way @seebass22, may I add some improvements to your project? This is a kind request.
You made good audio. Maybe add some enemys to the game.
A fast paced fun game.
Im a sucker for this kind of audio :D
@charliegray Thanks, I'm glad you liked it! Totally agree that that spike blocks are frustrating. The first thing I'd change on a post-LD version is to make those spikes less punishing. A lot of deaths do feel unavoidable and I'd want to change that.
@ahmed-hamdi Feel free to use any of my code for whatever you want (it's under the MIT license), but please don't use any of my assets (audio and art). I haven't yet decided what license to put them under. I'm not taking contributions on github or anything, if that's what you're asking.
@steffy thanks, glad you like it!
@rick2112 @jonrei really happy you like the audio! thanks!
Thanks @seebass22, no problem. I am not contributing to the repository. Do not worry, as you said, I will not use your art assets, but it's ok☺. I just want to see what improvements I could make to it, and post it on itch, if I am allowed to, as I was so inspired about your game and the way you presented it in Ludum Dare 48 👍. By the way, does this mean the project can be posted on itch without the art assets?
Really fun game, it was a cool idea using slow motion for attacking the targets and I especially like the combo system you have for rewarding precise gameplay and scoring more points. (The increasing pitch sound for hitting consecutive targets make it increasingly satisfying :P)
Here are the suggestions I gave on stream (that I remember): -Different color/shade for the parts where you are slow motion (I die a couple times while Im holding left or right and then I go back to normal speed and hit the wall xD) -Boxes were a cool idea, but I think they should also reward points based on your combo multiplier (also the points you get from distance maybe) -slow down the music during the slow motion too might be cool, I think I would have to see it in effect to decide haha -The moving spiky guys felt a little unfair sometimes. Giving them a few different presets could help with this, or if you could slow/speed up your guy with w and s
Good job with this, it's simple but addicting! deeper-4.png
Hey, thanks a ton for your feedback and for trying out the game on stream! I'll definitely keep all those points in mind if I do end up updating it. Really enjoyed watching you play it. And congrats on having the current world record (that I know of)! :) @itsboats