vartagh 2020-04-21 12:44
difficult!
Foon → Ludum Dare Explorer → LD46 → Deep Roots
By pizzart64, teawhydee, Sandeia and SKGuy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1534 | 3.35 | 23 | |
| Fun | 1555 | 3.15 | 21 | |
| Innovation | 1679 | 3.05 | 21 | |
| Theme | 1286 | 3.63 | 21 | |
| Graphics | 459 | 4.15 | 25 | |
| Audio | 872 | 3.36 | 21 | |
| Humor | 406 | 3.60 | 21 | |
| Mood | 1277 | 3.36 | 21 |
difficult!
Cute game I love the pixel art but it's really hard!
When I first fell through the ground the plant and i landed inside of a caterpillar. It disabled all of my controls until finally another caterpillar came in contact with our conglomerate that I was freed. Nice concept, and love the level art.
Very difficult! you need to be very precise when jumping over the crystals! I would make an aroow or something so the players knows to go left, i ran to the right and missed the text so had to restart the game. The art looks really nice and fits well together, I'm going to give it a few more goes to see if it can get any further!
Don't try to jump over the plant at the start. Couldn't seem to figure out how to replenish it's life. Collecting minerals did nothing, pressing e on or near the plant did nothing. Not sure how much $$ I had to spend at all but I did seem the buy the extra life but wasn't able to get dash.
I really like pixel art and animation here! It's also is quite funny. I think the game is a little too hard, didn't beat it. There is also a lack of response when you receive damage.
Made with love, nice choice of colors and lighthing. You might turn it even darker (such as the outer area of the level restriction/block) so the eye is fully focused on the main scene. A minor work with huge impact on the lighitng / feeling and mood (which is already good:) Well done!
I love the pixel art animation! Especially when jumping, the shades come down! :laughing: A really fun with smooth controls! :smile: Greato Jobu! :smile:
Nicely made! My only wish was for the abilities to have more use, like if the dash allowed you to get somewhere more easily. I found that the top left area had a heap of stuff, but you couldn't really get there without the caterpillars reaching the plants, so it would've been nice if the dash allowed you to take a shortcut. It also felt particularly brutal at the start, whilst I was still figuring it all out, and it took three of four runs to keep the plant alive long enough to also get the powerups. Was there an actual way to escape? If so, the game could do better at directing you. The game was still very interesting, in particular, the art was well done and I liked the ambience of it all, it felt like you were there. The dash and movement felt well polished, and even though the flower's timer was annoying, it was clear what needed to be done. Overall, this was a nice game, good job team! :heart:
Great presentation! The art is good and I was intrigued by the story. Just needed an easy mode :)