FoonLudum Dare ExplorerLD45 → Void Rabbit

Void Rabbit

By joshuarabbit

View on ldjam.com

CategoryRankScoreCount
Overall3503.1821
Fun3902.8121
Innovation2223.3421
Theme1083.8421
Graphics3602.9421
Humor2082.6821
Mood4012.7520

Comments

simxple 2019-10-06 22:00

It can't find the page? :c

joshuarabbit 2019-10-07 03:08

I am sorry not setting the page to be public, it can be find now.

goldenevolution 2019-10-07 12:00

I really liked the way you implemented the theme here. I found the ending to be funny, as it's usually 'magicians' to be summoning bunnies from their hat. I only had a problem with the level where there are enemies shooting at you, I felt like I was getting hit when they weren't even shooting me. Maybe some feedback for when I get hit would be appreciated, like screenshake/particle effects/sound effects. Overall, nice little game you got here

baturinsky 2019-10-07 12:12

Got stuck on candles. Shot all candles, no result.

iozsaygi 2019-10-07 12:13

Unique concept, "hearing the danger" feature is really cool and i felt that i made some progress while playing the game. This is solid entry for the first time jam!

Oh forgot to mention, animations were so cute! :D

n0ught234 2019-10-07 12:20

Well done! Looks like you put a lot of effort into making this game. two things I thought I should mention that maybe you could learn from:

If you walk diagonally into a diagonal collider, you can just go through it: wallclip.png

And although the colliders were set up correctly, the layering between the player and some sprites is incorrect, for example, this roof should be rendered above the player. on roof.png

joshuarabbit 2019-10-07 12:25

Sorry for this problem, in fact there is 5 candles originally and when you shoot the candle that doesn't shine, you will find there is a little step on the right-top. There should be more effect when the step shows up. Sorry for this problem. @baturinsky

baturinsky 2019-10-07 12:29

Probably I have missed the step.I have noticed some pixels at the tope left corner, but did not thought it can be the exit.

joshuarabbit 2019-10-07 12:40

Thank you for playing the game! I also want to show the 'hearing the danger' feature useful although the rabbit can fight, looking like that the function is still there. So I set the region of the thunder magic invisible until pressing Z. Thank you for your encourage. @iozsaygi

joshuarabbit 2019-10-07 12:48

Thank you for your advice! You played the game so carefully that finding this two bugs! I will be careful when setting the collider and the sprite order next time! @n0ught234

blint6 2019-10-07 12:54

Great theme fit, interesting mechanics and development. The hear the danger is very interesting but really felt like a chore to me in the end, I had to spam Z all the time. Collision with whirlpools felt unfair as well as it was hard to know where rabbit was.

Otherwise I enjoyed the graphics style, the development and the fact that the story goes from the void to an end! Congrats

joshuarabbit 2019-10-07 12:57

Thank you for your nice advice! I will improve my feedback part of game next time. @goldenevolution

n0ught234 2019-10-07 12:58

@joshuarabbit Also, in Unity, go to File > Build Settings > Player Settings > Resolution and Presentation > Supported Aspect Ratios and you can deselect all aspect ratios other than the one intended because it looks like you didn't intend for people to play in a wide view.

joshuarabbit 2019-10-07 13:05

Thank you for telling me this! I have in trouble with build-setting and the resolution problem for a long. @n0ught234

joshuarabbit 2019-10-07 13:09

Sorry for causing problems and thank you for your feedback! It notices me that the 'hearing' can better if it was designed as a BUFF. And the collider also should be modified more reasonable. @blint6

twinturbodouche 2019-10-07 14:25

Had a little trouble with it but it's a good concept and fit with the theme! Interesting game! I hope you expand it after the jam!

joshuarabbit 2019-10-07 16:10

Thank you for your word! I will try my best to expend it after the jam:D @twinturbodouche

idk-what-im-doing 2019-10-07 16:49

mechanics are kinda janky, graphics... well, you know. props for variety of the machanics though. for 3 days it is quite nice

joshuarabbit 2019-10-07 17:13

Thank you for your feedback and I will try my best to practice my pixel drawing and coding. And the game is for 2 days? @idk-what-im-doing

idk-what-im-doing 2019-10-07 17:30

@joshuarabbit well... 3? c: Снимок.PNG

joshuarabbit 2019-10-07 17:40

Oh don't worry. Because I choose the COMPO mode(end on Oct 7th), it is 2 days for me. @idk-what-im-doing

idk-what-im-doing 2019-10-07 17:55

@joshuarabbit oooh ok. its my first jam, don't know all the rules yet

apace 2019-10-09 11:44

Nice game! I really liked your idea of allowing the player to actively "hear" things. Added a nice new layer on top of the gameplay. Also, really interesting story, with the bunny-magician storyline, especially with a great ending, which was not only funny but also very thoughtful and philosophical.

I also really liked how you guided the player through the different screens. At no point in the game did I feel like I didn't know where to go, you always provided directions. Good job!

Solid entry, I liked it. :)

wxzuir 2019-10-09 11:48

Simple but fun!Really love the idea, and the rabbit :rabbit2:

joshuarabbit 2019-10-09 15:44

Thank you for loving my game! I will try my best to enhance my skill. @wxzuir @apace

yonman 2019-10-18 13:44

Nice game! The idea is great and it is fun to explore the map and see what I can learn/evolve into.

xitaro 2019-10-19 00:57

try to adjust the animations in the firt evolution, he eat and them bite ;)

sheepolution 2019-10-19 10:02

Where to even begin haha. What a game. I like how the rabbit evolves and with it comes all these new mechanics. Perhaps the game is a bit short, and for the boss fight I would've liked some feedback on whether I'm hitting him or not. The art was pretty good, too bad there is not sound. In any case a job well done!

skyball 2019-10-19 10:37

That was definetely an interesting game

aurthem 2019-10-20 10:03

I liked the blob animations at the start of the game. Notes: - Hidden hands in the water form a very tight passage, and the player can be reset after a delay even if they moved away from the danger spot. - Animation for fighting is too long - it clearly shows two hits, but only the first one is registered. So either this animation could be cut in half, or two hits should be properly processed. - While "hearing" the spells from the magician is a nice touch, it does not provide any advantage since the mage always attacks the current position of the player. Simply moving towards the mage allows to avoid all of the attacks.