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EllioAce

Games

YearLDThemeGameDivisionRankOvFuInThGrAu
202354Limited SpaceHe needs some [SPACE]jam2.802.502.203.201.902.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by EllioAce

LD54 — Limited Space

Nice Park! by Barbabulle 2023-10-03T11:38:42Z

This is one of the games that reminds me that it would be considered a felony to even consider giving me a drivers license. I just expected it to be a game where you try to park cars in the correct place, no more, no less. Instead, this game becomes a puzzle game, where you figure out where you should place each car, and at the same time, you have to be careful not to misplace the other cars. The art is really good, the extra detail to the environment around the parking space is a really nice touch, same with the animals. The particles add nice polish, and the car variants create, well... variation. This game is really good and was well made, and it is clear that a lot of work was put into it!

He needs some [SPACE] by EllioAce 2023-10-03T09:11:46Z

@genroa Sorry that I didn't make the controls clear enough, I really should have put learning the controls in mind, thanks for telling me so that I can prioritize learning the controls in my future projects! @stefan-b I'm glad you could finish the game. Again... I really need to put learning the controls into priority, and sorry about the games steep curve for such a small game. @gorglomux I noticed this as well, I used load for the instantiation, I think preloading the resource would stop this freeze, maybe when I start the game I can put the resource into memory with preload, then quickly delete it before the game starts, thank you for letting me know! @xparker Thanks, again back with the steep learning of the controls. I do not think that just putting "[SHIFT] + Arrow" was clear enough, because you could actually use both "Up and Down arrow keys" to dash diagonally, I really should have made this clear.

All in all, I could definitely do better next time, I am quite proud of my little project, but it needs work in terms of controls and performance. And I need to work on level design, but at the same time I have never made levels before, so I kind of expected my levels to not work very well, and worst of all, I rushed the levels at 10PM (In my time zone, the jam ended at 12AM + in South Africa, we have scheduled power outages, we had an outage 8PM to 10PM), and the levels were lazily glued together, and the game was lazily exported. There are so many ways ALL of you guys' feedback can tremendously improve my future projects, and I thank you for that.