stefan-b
2023-10-03 08:12
nice interpretation of limited use of [space] for the theme. Something we were also thinking about if that is possible without restricting the game too much. For me, in the beginning I couldn't really figure out the timing when to dash in air to go up instead of just left or right until i understood i can simply jump, then keep up pressed and use shift to dash. So i couldn't finish the first level for long time. When i got this once, the rest of the levels were a quick runthrough.
genroa
2023-10-03 08:18
I'm...confused. I couldn't even pass that first jump using the space bar and/or the dash? I'm sorry, I couldn't pass the first level.
Also, letting the player test the controls on the first screen would have been nice (I think you can't jump or dash in this one?)
Neat little game ! I had some issues understanding the first level but otherwise the controller is satisfying to use! Also there is a little issue with the html export, the first time you jump the game freezes for about a second. Maybe this is because of the jump particle effect? I don't know if you use "preload" or "load" to instantiate the resource, maybe this would get rid of the small freeze! Nothing significant, but on a larger project this can cause unwanted issues!
ellioace
2023-10-03 09:11
@genroa Sorry that I didn't make the controls clear enough, I really should have put learning the controls in mind, thanks for telling me so that I can prioritize learning the controls in my future projects! @stefan-b I'm glad you could finish the game. Again... I really need to put learning the controls into priority, and sorry about the games steep curve for such a small game. @gorglomux I noticed this as well, I used load for the instantiation, I think preloading the resource would stop this freeze, maybe when I start the game I can put the resource into memory with preload, then quickly delete it before the game starts, thank you for letting me know! @xparker Thanks, again back with the steep learning of the controls. I do not think that just putting "[SHIFT] + Arrow" was clear enough, because you could actually use both "Up and Down arrow keys" to dash diagonally, I really should have made this clear.
All in all, I could definitely do better next time, I am quite proud of my little project, but it needs work in terms of controls and performance. And I need to work on level design, but at the same time I have never made levels before, so I kind of expected my levels to not work very well, and worst of all, I rushed the levels at 10PM (In my time zone, the jam ended at 12AM + in South Africa, we have scheduled power outages, we had an outage 8PM to 10PM), and the levels were lazily glued together, and the game was lazily exported. There are so many ways ALL of you guys' feedback can tremendously improve my future projects, and I thank you for that.