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The Soul Machine
The Soul Machine
By ibnBattuta, batsphemy and Jmanks
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.75 | 4 | |
| Fun | | 3.25 | 4 | |
| Innovation | | 3.00 | 4 | |
| Theme | | 3.00 | 4 | |
| Graphics | | 3.75 | 4 | |
| Audio | | 4.00 | 4 | |
| Humor | | 3.00 | 4 | |
| Mood | | 3.25 | 4 | |
Comments
aevek
2023-01-09 06:12
I really liked the self-paced phases. Being able to push my luck to gather additional souls or retreat to the safety of cocoa and upgrades was a cool dynamic for me as a player to experiment with. I didn't really find a good counterplay to the green imp things with their ranged attacks, jumping or shifting to dodge didn't seem super effective so I ended up taking most of those hits which tended to be my limiting factor. It might be interesting to try letting the player deflect those projectiles with a well-timed attack. Loved the art/music combo, and the funny juxtaposition of the heavy metal combat with the chill fireplace was great.
bobo-oh
2023-01-18 12:08
That was pretty fun ! Congrats! I think it was too difficult at the beginning, but overall it was quite fun. Congrats
cat-lab
2023-01-26 07:00
The transition between heavy guitar music while getting swarmed by enemies and the muzak in the basement, just chilling in a chair, was incredibly hilarious to me. Very cool concept, though it can be difficult to balance the different enemy attacks without just bailing to the basement. Great visuals & sound!