chaineddreamer 2023-10-03 01:59
Man wave 5 was crazy! Great idea for keeping and losing items .I enjoyed it. The ouch sounds was really funny too.
Foon → Ludum Dare Explorer → LD54 → Shell Smash!
By martenscedric, winter2277, William Wells and David Huculak
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 927 | 3.13 | 35 | |
| Fun | 889 | 3.00 | 35 | |
| Innovation | 675 | 3.22 | 35 | |
| Theme | 500 | 3.72 | 35 | |
| Graphics | 630 | 3.51 | 35 | |
| Audio | 645 | 2.76 | 34 | |
| Humor | 672 | 2.67 | 30 | |
| Mood | 920 | 2.98 | 34 |
Man wave 5 was crazy! Great idea for keeping and losing items .I enjoyed it. The ouch sounds was really funny too.
I like the unusual mechanics of the game. It looks cool!
Took me a bit to understand the item fitting mechanic, after that it works well!
I like the backpack management gameplay,it expresses the theme well!
The backpack mechanic is cool, but it was somewhat hard to tell which item I was messing with at each moment and how to best move things around. Once I got the hang of it it worked better.
Inventory management was definetely a neat way to incorporate the theme. My team did something similar. Nice work!
We've got a rust/bevy enthusiast on our team, so I know enough about bevy to be incredibly impressed by this lol. Great work all around! Ran great in browser. Didn't have a single bug. The 3d tetris was a really cool touch, though it would have been nice to have full orbit camera control for that.
Overall a super impressive entry, wave 5 was my favorite.
As an apparent rust/bevy enthusiast, I am into this one. Ran great and the core combat was fun. It did feel like a pretty intense difficulty spike once I got the third weapon, but in a fun way. The inventory management was a fun interpretation of the theme and was a nice relaxing break while I tried to optimize, but arranging things wasn't really a challenge for quite a while because of all the extra space, so maybe starting it out smaller and increasing it with each item could help make it more involved earlier? Game looked great, sounds were good and communicated state well (did you use built-in Bevy audio? If so I'm even more impressed), and the core loops were fun. Great work!
I found myself switching weapons mostly so I didn't have to listen to the repetitive sound effects as opposed to suit the situation as there was very little variety between waves. The RE4 type inventory management is always fun but I didn't reach the point where stuff didn't fit because I wasn't being challenged. I also feel like the bigger gun and sword just make the others obsolete, although even the starting sword was more than enough to survive until boredom finally beat me. Great atmosphere and graphics, love the underwater vibe.
Interesting action game, having both melee and ranged weapons was nice and the ouch sound was kinda funny; would've been nice if there were sound effects when hitting enemies as well. The inventory management for removing items could've been clearer as I was having hard time seeing which piece I had selected. I also think I encountered some sort of max HP bug where I could tank ~10 hits from enemies without health going down.
Still this was a nice game, congrats on submission!
Thank you for the feedback @raaph and @zanagi.
Interesting concept, had some hard times timing the attack
Interesting game!
Chill and calm game. Nice idea and very good implementation of the theme! The controls was a little bit clunky thoough and I was not very sure even when I was attacking the enemies that I will do damage to them, because it seemed like that sometimes it worked as expected but some others times it was doing its things! Anyway, very nice game! Good job! Keep up!
Not sure how to change the weapon, but I liked the concept :-)
@meo-benderson when you picked up more than 1 weapon, click on the other weapon in the UI (top left) to shift to it
Good mix of mechanics, and nice work on using Bevy engine
Very nice concept! Attacking is a little bit hard but it's a game I'd like to play more if it were expanded on.
Very interesting. Clear and convenient combat system. I did not understand why the stage with the collection of weapons is needed.
Cool game. Nice art. I think that sotrage space could be smaller, since it is easy to stack everything.