max6333 2018-08-14 12:38
Fun game over all, reminds me of the browser game "Motherload". My advice is to make the jumping animation NOT interupt movement, it doesn't feel smooth. Also maybe introduce some danger in the mine to make it more spicy.
Foon → Ludum Dare Explorer → LD42 → Slime Mine
By robic-wessel, BackDrift, headless and Feladir
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 988 | 3.00 | 21 | |
| Fun | 1098 | 2.65 | 21 | |
| Innovation | 1079 | 2.60 | 21 | |
| Theme | 1103 | 2.69 | 20 | |
| Graphics | 571 | 3.47 | 21 | |
| Audio | 449 | 3.15 | 21 | |
| Humor | 2.29 | 17 | ||
| Mood | 583 | 3.13 | 20 |
Fun game over all, reminds me of the browser game "Motherload". My advice is to make the jumping animation NOT interupt movement, it doesn't feel smooth. Also maybe introduce some danger in the mine to make it more spicy.
Interesting game, The music is beatiful, and the graphics are too. Suggestion: Make the underground shop sell a different upgrade from the surface shop. Great entry, well done!
Great game, love the idea! maby allow for a more easy shopping system or more random shops underground o something, otherwise it's too hard to resize, but for the rest, great game!
Cool game!But no enemy,no item that is so borad with a long time playing... My hand is also tired
This is a pretty cool game. I like the idea of a Terraria style game where you get bigger over time, and that feature is pretty well implemented. I really like the jump animations for the various sizes of the slime, although the jump itself has this weird delay that makes it awkward to perform. My main gripe with the game would be its repetitive nature. This game really needed some form of progression to keep me going. Still, this is a pretty solid game and I had fun with it. Good job!
Great game, with nice slime animation. Cool audio. As said previous, the game lacks goals to accomplish.
Nice entry anyway!
20 minutes of digging and I don't know what I expected :smile: I was hoping there will be a way to go up into the clouds and to open those gates...
2018-08-16 00_55_54-WMPTransition.png
I kinda like this game, and find all the polish put in for a mere 72 hours to be impressive and admirable, but I am absolutely disgusted by how you practically have to use Task Manager to quit the game. Games aren't supposed to be like that. Next time you make a Ludum Dare entry that's relatively perfect in almost every area, add a pause menu with an exit button. It's probably the least time-consuming thing that can be implemented.
I see your post when you had been making this game. So you met my expectations!
Oh man, I wanted to try this but there is not an HTML or Mac version available.