FoonLudum Dare ExplorerLD39 → SAP

SAP

By mikronaut

View on ldjam.com

CategoryRankScoreCount
Overall4403.1120
Fun3583.1120
Innovation6052.3320
Theme5702.8820
Graphics4332.9420
Audio1333.4420
Mood4332.7220

Comments

hairaz 2017-07-31 18:27

Hi ! I liked you game, gave it quite a good rating :)

Just a few thoughts : - There are a lot of good things. The movement is dynamic and responsive, the sound effects are cool and give good feedback, overall the game feels very fun to play. However, the battery bar doesn't feel very important. I never died from it, and I didn't even notice the guns were draining my energy. You could add distance between checkpoints or add enemies and drain more energy ! Or drain chunks of energy for each jump, or when falling from high ! Here, it just looks like a small addition because it was the theme. - Jumping on a single square, combined with the character's high speed, is more about luck than skill. :( - There's a small bug when you land on the corner of a square, I had it very often, and it was a real problem in small passages. Fix these kinda things first, even during jams, players will really get annoyed very fast on these details ! - When playing in windowed, it was much too small. When playing in fullscreen, the camera movements was much too fast and making me dizzy.

Once again, that's some real good work, just giving some remarks on what I think could be better !

sylvestar 2017-07-31 18:31

Really impressed by the amount of content in this and it it looks and sounds really good! Some of the level design doesn't feel very smooth for a platformer though and having to use the arrows instead of WASD hurts the over all fun of the game, and sometimes when having to jump down you cant see far enough

mikronaut 2017-07-31 19:52

Not sure if you'll see this, @hairaz, but interestingly enough, I originally had the battery time much shorter, but I increased it by 50% because I was worried that it might be too difficult for some people. I also experimented with having it as a tile in the world, but decided that it made it less obvious what it was for.

matoux42 2017-07-31 21:20

Nice little game !

The mains problems are precision jumps which are very difficult to do.

pixelsplash 2017-08-01 01:58

Really nice Game!!! I felt lost sometimes haha, but it was fun!

zelos 2017-08-01 02:03

I'm having trouble activating fullscreen (pressed ALT + Return and got black screen), so I played with that tiny, tiny window. I also didn't get that far, because when it said 'Space to Shoot' it just didn't work. So I didn't get past one of the enemies.

The graphics are okay and the gameplay is fine from what I've seen so far. Without shooting it's a bit bare-bones of course. I really did like the song though.

A few bugs I noticed: - The energy meter seems buggy. It's jumping around and it feels weird to have a square for something like a meter. - When you enter and re-enter screens mutliple times the BGM keeps stacking. - You can see some debug text at the top left corner of the first screen.

pkenney 2017-08-01 02:17

Cool game! I liked the art style which was effective, with the simple characters and the layered background making it feel like more than the sum of its parts. The jump sound effect also felt nice and lively and the music was pumping me up.

The game feel of the platforming, I had two minds on... one thought was that it felt fun that it was fast and powerful and a bit loose. But I noticed early that I was slipping and sliding around a lot. But, well, I got through a good chunk of the game and thought, you know what this slipperiness isn't really holding the game back. However, then I got further into the game with all of the precision single-block jumping challenges and I could not do them. I fell into the pit many many times, and eventually lost heart.

But it was great that there were frequent checkpoints!

I think I maybe did something wrong, because I never got the shooting to work. In the second area I wasn't sure about going right vs up so I went up, and I came to a room where the sign said space to shoot. I hit space, but nothing. I tried going forward there but there were enemies, so I retreated and tried going right in the second room. I found a purple powerup thing, but I wasn't sure what it did. I got a little lost and went back to the first room by accident, at which point the background music started playing two songs at once which never went away.

Anyway, not being able to shoot made a few sections tougher as I had to dodge my way past the enemies - a time when the very quick responsive control came is extremely handy!!

You've got a nice all-around entry here, despite a couple of nitpicks.

mikronaut 2017-08-01 03:50

Ha ha, thank you for bringing a couple of issues to my attention. The first is that I never actually coded the first room to check whether music was already playing before starting it again, hence the stacking. The second is the fact that if you don't grab the weapon, the space to shoot sign shouldn't be visible. I am planning to continue work on this game, so hopefully I can get those issues resolved pretty quickly.

ace17 2017-08-01 06:39

No web version? This is soooooo cruel!! :'(

jchaplin 2017-08-01 19:13

Cool game! Nice job!

dusho 2017-08-01 19:45

Nice game. Really tiny window though.. Fitting music. That jumping-sliding physics is a real torture in such a games :). Several times got stuck at the edge of tile for some reason.. Good game!

superpokeunicorn 2017-08-04 01:50

This is a pretty solid platformer. The character has tight, responsive controls, though it would have been better with a variable jump height. An easy way to do that is to increase the player's gravity once they've let go of the jump button, then change it back to normal once they start falling. While the construction of the levels could be a bit messy looking, the challenges were fun and had a well balanced difficulty curve. I also like how the charging stations doubled as checkpoints; that's very efficient design. That being said, I think the game lacked the sense of urgency that you wanted because the meter drains very slowly, so I never really felt any pressure to hurry up and get to the next checkpoint. I read your comment talking about how you were afraid that it would be too hard, and I can definitely relate as many of my own games have received complaints for being too difficult. Maybe adding in a difficulty option might help please all players. Also, it's really easy to miss the first weapon along with the tutorial on how to equip weapons. I missed it on my first play through and got very confused when it said "press space to fire" and nothing happened, and, when I got the second weapon, I didn't know what it was. These gripes aside, this is a very solid entry and I had a fun time playing through it. Nice work!

dragonzlay 2017-08-04 20:49

It's nice but there was one bug where if you go in and out of a room the music will play again and again until there is more than 10 tracks playing, which is DEAFENING. Otherwise, good game!

g12345 2017-08-09 15:18

I guess it's a fine platformer/shooter.

Took me a while to understand why there is a sign with "Press SPACE to fire" when space didn't work.

It seems that later on I found the same sign with the text "Press TAB to change weapon".

Of course you still need a weapon but by then i had some.

Some jumping part is hard but it's fine. and i got to the TBC screen.

eremiell 2017-08-09 23:28

May we possibly get a Linux64 or HTML5 version?

cnoble 2017-08-10 23:18

That was a cute little game! The music fit the art style and the platforming was quick and responsive (though the precision jumps were a little difficult). I love the Super Meat Boy style of dying and restarting immediately, that is an awesome way to keep the player engaged. I hope you do keep working on this project! I wish you the best of luck! :)