FoonLudum Dare ExplorerLD38 → Framed

Framed

By janv, JanV and JanV

View on ldjam.com

CategoryRankScoreCount
Overall3.429
Fun3.168
Innovation4.2510
Theme2.719
Graphics3.579
Humor1.506
Mood3.008

Comments

doc-ill 2017-04-25 04:54

Pretty cool! I liked the idea of making everything go in slow motion when you attack or change colors.

spelos 2017-05-01 14:55

I quite like the unique idea of this game. The painting felt really good at first but then the fighting wasn't as satisfying. The controls of the brush weren't terrible, but I wasn't really good at it.

I absolutely love the idea of sharing your battle arena after the fight. Though I cannot figure out how to theme falls into this. I wouldn't really say it's a small world, but that's just my thinking.

**All in all, pretty cool game, good job!**

karba 2017-05-01 14:56

The idea of the game is pretty great, it looked super fun at first glance. However, controlling where you wanted your paint to end up was very frustrating since the paintbrush was flipping all over the place. I started using the paintbrush as a slingshot in the end which worked pretty well though. It could also have been much better if there was some form of indication on the enemies as a hint for the player about what color to choose against that specific enemy.

However, it's a very good idea and I can clearly see the potential in it! Reminds me a bit of splatoon!

jk5000 2017-05-01 15:12

A very interesting and fun idea.

janv 2017-05-01 19:45

Thank you all for playing.

@spelos: The theme was meant as you are in one small canvas.

@karba: The idea was that you have to experiment what colors are good against what enemy, but yes, the weaknesses of the enemies could be presented more visibly.

We tried several control methods, but unfortunately we haven't had enough time to polish it.

tommyno222 2017-05-03 17:12

Here is my masterpiece :slight_smile:

screen602217.jpg

The game itself is pretty fun although I'd personally prefer plain shooting mechanic instead of the swinging system, that is used in the game. Anyway, it's rewarding to discover what color can hurt which monster and even more rewarding when you finally memorize them :grinning: Also I think that the spawning system works very well, the difficulty is appropriate and music is great.

stanov 2017-05-06 20:24

Damn nice graphics! The ingame tutorial was appreciated! Does it have some winning conditions?

At first I thought I have to repaint the color on the ground, not to hit the enemies.

And the music was scary for the first time :D Maybe one tutorial enemy would help to put down the frustration :)

You can watch me playing the game here: https://www.youtube.com/watch?v=s5x4fRX8yrw

dejvo 2017-05-07 18:56

WOW I am surprised at how much, you've managed to make. there are some few flaws, but honestly, they don't matter :D I got even properly scared by those things that were attacking me :D good work!