FoonLudum Dare ExplorerLD42 → O² Space Salvage

O² Space Salvage

By oriondark7

View on ldjam.com

CategoryRankScoreCount
Overall6162.8722
Fun6042.7321
Innovation5302.8421
Theme5533.1021
Graphics4583.0021
Audio3073.0021
Mood4232.8121

Comments

ajay-2002 2018-08-13 03:34

I really like this game, it's fun - but I really think you should add more detail to this page ^^

oriondark7 2018-08-13 03:40

@ajay-2002 Will do. I was too tired to add it earlier.

khaotom 2018-08-13 04:00

After messing around for a bit I found how to switch ships. I take it the object is to get rid of the space junk?

oriondark7 2018-08-13 05:00

@khaotom Yes, the object is the clear the junk. I'm glad you understood it, that's a good sign.

winnie33 2018-08-13 06:18

The main screen and the options menu and tutorial are nicely done, thanks for taking your time to make these!

khaotom 2018-08-13 06:22

Oh lol... I had totally skipped the How to Play option!

ajay-2002 2018-08-13 07:21

@oriondark7 Yeah I absolutely know how you feel hahaha

oriondark7 2018-08-13 17:54

@winnie33 Thanks for the feedback!

@khaotom Yeah, I probably should've added a tutorial in game.

@ajay-2002 Yeah we all feel that way.

chocolat-endive 2018-08-13 18:21

The music is quite cool!

oriondark7 2018-08-13 18:23

@chocolat-endive Thank you for the feedback!

jimmyc 2018-08-14 04:09

It's hard to see and control with such a high speed.But the graphics and the music are really great!

oriondark7 2018-08-14 04:25

@jimmyc Yeah, sorry about that.

incobalt 2018-08-14 23:40

I had a really hard time controlling the ship. It seemed to bounce around occasionally in directions that didn't make sense to how I was pressing. When time ran out, it also just kind of ended, and I didn't really know if I won or lost, or how well I did. I think the concept is really cool and would love to see this polished into a full game. The very idea of a whole profession that just cleans registered pathways in space is pretty cool. Also, as a side note, make sure you like good feedback you get (press the heart). It helps people get their games noticed on the games page!

awix 2018-08-15 06:07

Good Gaming Idea, Music needs to be improved Graphics good

oriondark7 2018-08-15 15:31

@incobalt Yes, I agree that the controls were very fast. I did try to add an option in the settings that allows you to change the sensitivity, but it doesn't work so well, sorry about that. I also probably should've added a score system as well, so you felt like you won something at the end. The part you said that you would move in random directions could've been on purpose, when you reach the outside of the play area, if bounces you back in so you don't stray to far away. I probably should've added a notification saying "out of bounds" for that one as well. Thank you for the feedback!

@awix Thanks for the feedback, and I agree, I did not spend to much time on the music.

cristihkj 2018-08-17 20:29

Nice game! Really cool and interesting! :D

megalink 2018-08-17 21:13

Good work! At first I was quite confused, but you get the hang of it after some time. Music was catchy and well-made, even if a bit repetitive. Ship movement speed should have been a lot slower and smoother, and I think the vacuum ship is a bit OP. Sound effects work wonderfully and a very innovative game idea, great job! :)

crastinator 2018-08-17 21:35

Ah very good concept. Nice parallax effect. I liked the groovy music too. Definitely put me in the mood as a wandering space garbage man lol.

Also, thanks for the thorough tutorial; although the amount of feedback in the game was so lacking that often times I wasn't sure if I hit something or if something hit me. If proper feedback was added to each interaction in-game maybe we don't even need that tutorial.

oriondark7 2018-08-17 21:44

@cristihkj Thanks for the feedback!

@megalink Yes, the ship movement should've been much slower, which I'll change in a post-mortem update. I tried to add a downside to the vacuumship by making it unable to defend itself against sentry bots, though it may not have been as much of a vulnerability as I thought. Thank you for the feedback!

@crastinator I agree that the feedback in the gameplay itself was limited. I did add sound effects for when you did get hit for space junk, but I took them out last minute as it would continue to play as long as you were touching it. I probably should've added some more on-screen alerts as well. Thanks for the feedback!

inworks 2018-09-03 20:33

Very nice entry. Keep it up!