incobalt 2017-08-01 00:05
It looks cool and I'm sad that I won't get a chance to play it since I don't have a Vive. I think this should be in the jam if you used Asset Store, even if you disqualified the graphics ratings.
Foon → Ludum Dare Explorer → LD39 → What remains of Project 424 [HTC Vive Only]
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 440 | 3.33 | 23 | |
| Fun | 283 | 3.36 | 24 | |
| Innovation | 97 | 3.73 | 25 | |
| Theme | 724 | 2.90 | 23 | |
| Mood | 281 | 3.47 | 23 |
It looks cool and I'm sad that I won't get a chance to play it since I don't have a Vive. I think this should be in the jam if you used Asset Store, even if you disqualified the graphics ratings.
I don't have a vive, so I can't play it, but I need to say a few things -like incobalt said, it needs to be in the jam if you used any pre-made assets -You had to make the game in 48 hours (72 for the jam) to put it up -Next time, I don't suggest making a VR game for this jam, as not many people have a headset Are you aware that this is a game jam? There is a time window to make the game, a theme to make the game around, and a set of rules. This is NOT a game uploading site like itch.io or steam.
Yes, guys, you totally right. I made the submission in the middle of the night after three days of hard working in two realities and I messed up with categories. Now it fixed. I know the difference between Compo and Jam. I have 4 games made in Compo restrictions. And I know that only a few people can play my VR game instead of hundreds of people if it will be web-based game. But it's okay for me. I come to this LD for my personal goals (learn how to make VR games).
Hey, Yaroslav, first happy to see you here, second ... i think LD it's the best way to transform quick your ideas into prototypes. MAN, a hole VR game into 72 hours ^))) you astonish me in a good way. is 5 out of 5, even i can't right now test it ^)(Actually youtube helps a lot to understand all).
Any chance of a porting for non-htc users?
vipbasil, thank you for kind words.
Simone, I haven't Oculus to make a port for it. Probably, it can work on Oculus just from the box. But there is no reason to port this game to the regular first-person shooter for monitors. It is possible and not hard, but all idea was to make VR experience.
Hi, I tried to test your game with my oculus rift but it doesn't quite work. I am able to see the game, but I spawn in the ground and the game doesn't seem to recognize my touch controllers, so I can't really do anything :/
Nice game! It's fun. Unfontunately it doesn't really fit into the theme, and it is a bit too easy for my taste (maybe needing to reload or only being able to sprint for a few seconds would help).
0uicmoi, that sad, but it is useful information for me. I will search for solution on my next VR game.
Cataractar, you are the first person who gave me feedback. Thank you! Glad to hear that it is too easy not just for me. It is hard to make a game that you can't playtest on any random person before submit.
OMG I don't own a VR headset so I cannot rate it, but I looked at your walkthrough and it looks nice! I would classify it as some sort of "light horror" (especially from the unsettling sounds the things were doing and the amount of darkness)... VR is the platform I wouldn't want to play this kind of game ;)
Very nice job, If I were able to play it would have been probably a 5/5 :smiley:.
Good luck with the next LD, maybe in a bit of time I'll get a Vive, too :D
great game but i don't have htc vive lol
VR entry, impressive! Does tend to limit the number of users that can play your game, but having the gameplay video was a nice touch.