2017-04-25 13:32
The game is quite "ragei" at times but the core meqanices was good. The game is also quite glithy and unfare, you die like every second. The music is geometery dash style. It's kind of fun!
Foon → Ludum Dare Explorer → LD38 → Goo's Tiny World Adventure
By justapeople
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.80 | 7 | ||
| Fun | 3.00 | 7 | ||
| Innovation | 2.20 | 7 | ||
| Theme | 3.00 | 7 | ||
| Graphics | 2.60 | 7 | ||
| Audio | 2.60 | 7 | ||
| Humor | 2.20 | 7 | ||
| Mood | 2.60 | 7 |
The game is quite "ragei" at times but the core meqanices was good. The game is also quite glithy and unfare, you die like every second. The music is geometery dash style. It's kind of fun!
Great game, brings out my inner masochist (in a hard-but-fair way). The power ups look really cool, how did you make them? Like geometry dash it makes you play along to the music. I'd say it's even fairer than geometry dash. It's also the right amount of hard for only 2 levels.
The only bug is that if you jump at the right time the spikes desynch from the music and you can just walk over them. One way you could fix this is when the player reaches a certain angle around the planet (say 45 degrees) You could disable the controls and use Vector3.Lerp(playerPosition, destination, Time.deltaTime) to move the player over a fixed time period.
Anyway yeah, made me swear, good aesthetic. Great game guys.
It's a pity that the music restarts when the scene is reloaded. this is cool hardcore
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I would get rid of the "Game Over" menu, and just restart the level upon death. Short iteration cycles are your friends and it would help make the game less "Ragey". I'd also reduce the hitbox just a bit to make it a bit easier on players.
Jogo muito interessante, recomendo continuar e tentar por game feel!!