alex-williams 2017-04-25 07:50
Wow, great job! I love this idea, the space seems ENDLESS. I ran out of fuel. :( Very good job, I'll be playing this one more.
Foon → Ludum Dare Explorer → LD38 → The SSS "Little Hope"
By tovdiatel, vladimir-gordiychuk and Vladimir Gordiychuk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.75 | 6 | ||
| Fun | 2.00 | 6 | ||
| Innovation | 1.75 | 6 | ||
| Theme | 2.00 | 6 | ||
| Graphics | 3.00 | 6 | ||
| Audio | 2.50 | 6 | ||
| Humor | 1.75 | 6 | ||
| Mood | 3.25 | 6 |
Wow, great job! I love this idea, the space seems ENDLESS. I ran out of fuel. :( Very good job, I'll be playing this one more.
Thanks man! I really appreciate your feedback!
I love the idea, the space and planet system look cool. But then I don't know how to increase happiness, and after playing the game about 10-15 mins I feel lost, only try to survive not ran out of fuel and cover enough suppliers. I think it's better if I have some radar to detect if I near the planet which people can live on it :D . Just some of my comment, anyway good job
Thats absolutely correct @darnesszx! We are planing to add an arrow below the vessel that will be pointing at a new home-planet.
How does this suit the theme at all? You've done the opposite, it just sucks to see all these space games on every LD just because people lack imagination.
I'm not sure what I have to do... those graphics and music are awesome though. I ran out of fuel after playing for some minutes. Maybe a tutorial or some kind of guide could help.
Thanks for making it!
Developers agree with you @fanatrick! We also planned to add crew management (that is why we've got a mood-resource) and random events (repetitive events, when vessel is landing on the planet, gets damage and so on), but failed to implement that during the jam. Most of the team is new to LD, so we didn't expect so many space games!
Thanks for your feedback @camilo! Your job is to find the a new home-planet) I n the latest release we added an arrow that points at a new home-planet.
This has nothing to do with the theme, this isn't necessarily a bad thing however. A decent game in it's own right, albeit extremely confusing to figure out what you are supposed to do.
I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0
I really enjoyed the art style of a few parts of the game. Movement was a little fast, and the camera was zoomed in so I had trouble not getting struck. All the guages at the top were a little confusing, maybe introduce them slowly to the player as they get used to the game?
The concept of this is very cool and could be a very deep game. To me the ship felt very fast, and the camera too close so I didn't feel comfortable going fast without running into things. My biggest critique would be in a game with this many systems to introduce them naturally through gameplay rather than on a screen that appears before the game that is only viewable once. Also the music was very cool but the lack of sound effects (although scientifically accurate I suppose) made it feel a little empty. Good stuff overall, very nice work
Thanks you guys for playing The SSS "Little Hope" and for your kind/straightforward words!