occultone 2017-05-19 00:18
Interesting concept, but the actual play was frustrating as over time it just felt inevitable that at some point I was going to lose or have so many dead that it didn't feel particularly fun anymore. I think this would be better if it followed a more modern formula with specific levels and differences in the engagement curve... IE: Different enemy and turtle types that move at different speeds, obstacles, etc. Thanks for the submission!