FoonLudum Dare ExplorerLD38 → JUMAO

JUMAO

By stridingcity

View on ldjam.com

CategoryRankScoreCount
Overall2
Fun2
Innovation2
Theme2
Graphics2
Audio2
Humor2
Mood2

Comments

stridingcity 2017-04-25 21:49

Just a quick developer tip: While it is possible to solve the levels with keyboard controls using a gamepad makes playing this way more enjoyable.

I guess coding and putting a game together without sleep will lead to a bunch of bugs. These are the ones I caught myself: - I put the wrong address for the game jam on my title screen and because I am not sure if I'm allowed to fix this will correct this after judgement is over. - After finishing the third level the keypress that was meant to restart the game beginning with the first level will restart the third level instead.

occultone 2017-05-19 00:39

This was very frustrating the play, the camera being directly on meant it was difficult to gauge the Y Axis so when jumping it was very easy to get caught under things I didn't want to be under, or over things I didn't want to be over. The platforms being flat planes rather then extending all the way to the ground meant I would go flying under the platform I meant to jump on and it just made me mad. I liked the concept that you had with matching the GUI Elements up with the world, that was neat and I've never seen it before. Thanks for the submission!