Keep Lookin Up by John Li 2017-04-25T08:41:12Z
@GhostAndShell: Thanks! No it isn't yet. However, the other developer and I will continue polishing up this game (as well as actually tying in a plot). Maybe then we will release on indiexpo too :).
Foon → Ludum Dare Explorer → Users → John Li
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | 👥 | Flicker | jam | 334 | 3.48 | 2.79 | 3.47 | 3.44 | 4.02 | 3.97 | 2.00 | 4.00 |
| 2017 | 38 | A Small World | Keep Lookin Up | jam |
@GhostAndShell: Thanks! No it isn't yet. However, the other developer and I will continue polishing up this game (as well as actually tying in a plot). Maybe then we will release on indiexpo too :).
This game was cute! A nice play on the theme; the character runs out of power, and so does the player haha.
Great sprites! Music sounds chaotic, which fits the dark theme well!
Controls were great, and I absolutely love the theme usage on this game! It's certainly something I've come not come across before!
Cute Game! However, I wasn't sure how to maintain my stamina. How did the guy above me get to 26???
Fantastic graphics! Encountered a few bugs when I keep mashing enter, but it was certainly fun trying to figure out what the right thing to say was!
HAHA I loved the sound of the orb collection. Very atmospheric game, I like it!
Great game, I LOVE the music! This game would do well with mobile devices especially due to touch mechanic!
@kodiqi @angela-he
Thanks for the feedback! Yeah, I think the addition of tutorial puzzles would definitely allow for much more intuitive gameplay. If we ever decide to continue this production, we will definitely introduce mechanics slower and in a more user-friendly way! Happy you stuck with it for all 5 puzzles!
And yes, the ending is supposed to be a super hero falling. HTML5 doesn't respond to Application.Quit(), in downloaded games the application would just end. Hope you guys enjoyed it!
@grandthetftmarmot
Yeah, the rules we gave were not real-world physics, simply because we didn't want to be bound by the electromagnetic rules of physics. I think the best thing we should have done was to introduce the puzzles in a much more friendlier manner; having a giant guide isn't as useful as a slow-development into the puzzles. We also didn't implement wire removal in this iteration, though that should definitely happen in the future!
Game was really really fun! The difficulty ramped up HUGE after some time (when the enemies would essentially carpet bomb the map), but other than that it was really fun :).
Great use of gravity and fun puzzles! Very intuitive game design.