FoonLudum Dare ExplorerLD38 → Asteroid Field

Asteroid Field

By mesa

View on ldjam.com

CategoryRankScoreCount
Overall6832.7623
Fun6372.6123
Innovation7192.2323
Theme5063.1923
Graphics6432.6623

Comments

flusap 2017-05-02 23:15

It's a pretty fun defense game! I like how you implemented the theme different to what someone would expect!

zondarg 2017-05-03 00:15

Nice Asteroids themed game, congrats on your first entry! Pretty fun, and the giant asteroids vs the tiny little earth... cute :)

gael-philippe 2017-05-16 12:44

That's a fun defense game. The disproportion between the asteroids and the planet had me raise a smile ! Congrats !

Come see our first entry ! https://ldjam.com/events/ludum-dare/38/locker-c-18

feips 2017-05-16 20:42

Nice Entry, i like the mechanic, but somehow(or was it intendet?) the first asteroids spawned only after a minute and also very rarely so it isn't a real challenge, anyway, nice entry.

mesa 2017-05-19 04:32

@feips You're 100% right, all of the asteroids spawn along a line just outside of the screen, and the early part of the game limits the velocity quite a bit, so the unfortunate side effect is that lengthy delay in the very beginning. It's something I would've liked to have fixed, but time was running kind of low, but oh well. Thank for playing by the way!

mesa 2017-05-19 04:34

@flusap, @zondarg, @gael-philippe Much appreciated for checking out the game, and thanks for the kind words!

theslate 2017-05-19 05:33

Nice first game! I could defend myself forever by just holding the mouse button in one place, so there wasn't much challenge.

lars-dk 2017-05-19 05:45

I played it and enjoyed it for a while. I love seeing more JS-based games! :)

Things I liked: 1. Interesting art style - I liked the animation 2. Controls worked well 3. Game ran flawlessly / no bugs

Things to work on: 1. Providing difficulty challenge / setting goals 2. Stuff like audio would be cool 3. Minimize wait time for players

2017-05-19 05:48

If this is your first game it's a good job! Ran without any problems, everything seemed to work. Gameplay felt good. One thing I would comment on though, is you had the asteroids get progressively bigger, which while looking threatening, actually makes it easier to hit them. Just a small think to think about when designing threats. Best of luck getting your votes!

If you like, take a look at the game me and my team made for Ludum Dare, it's also my first completed game!

occultone 2017-05-19 05:57

Art style was solid, the animation was pretty good! Control scheme seemed to work fine, so all the basics are covered. I think you might wanna make it a bit more difficult, modulating the speed of asteroids, and raising and lowering the rate of spawn.

Thanks for the submission!

mesa 2017-05-19 06:25

@theslate Thanks for playing! I noticed that myself when I was debugging on the last day, but I wasn't sure what to do about it. I did try increasing the cooldown on the rockets to prevent that, but it didn't help all that much. I definitely need to work on balancing difficulty in general though. Thanks for the feedback!

mesa 2017-05-19 06:28

@lars-dk Thanks for the tips, and I'm glad you enjoyed! I've definitely got a lot of things to try improving on next LD. Thanks for taking the time to help out a newbie like me!

mesa 2017-05-19 06:31

@hierophant Thanks for the kind words! I agree on the asteroid sizing thing. I thought it would look neat, and it does, but after the time ran out I kind of regretted not making the difficulty increase make the asteroids smaller instead, and maybe give them a bit more speed. And the rocket upgrades, if you noticed those, are another feature I think really hurt more than it helped. Anyway, thanks for playing and for the advice!

mesa 2017-05-19 06:33

@occultone Thanks for checking it out! Lack of difficulty was definitely one of my regrets for this game, but it's a good lesson for next time. Thanks for the help!

demyhallar 2017-05-19 07:12

It should get faster and harder over time. Right now it's boring. I like the pixel art of the planet =)

mesa 2017-05-19 07:21

@demyhallar Thanks for playing! There is actually a time-based increase in the size of the planets, their maximum speed, spawn rate, and maximum number of asteroids, but I agree with you, it isn't quite enough to make it challenging. I definitely need to get better at balancing the difficulty. Thanks for the feedback! (and agreed, the planet is the cutest part of the game)

daisychubb 2017-05-19 12:55

Well done, I think you did an awesome job adding a themed twist on a classic.

You have definitely already received this feedback, but if the asteroids started coming a little faster it might hook people to keep playing longer. That's just something to consider for another iteration of the game, as it stands it is polished anc omplete - you did a great job.

mesa 2017-05-20 00:07

@daisychubb Thanks for the kind words and feedback! Definitely agreed, it's a good lesson for next time.