occultone 2017-05-01 08:00
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY
Level Design Criticism: Introduce concepts to players incrementally. Having the enemy right at the beginning meant I loaded in and needed to immediately move. Perhaps moving him to behind the hump so players can get a chance to understand what is going on.
The lack of a restart button really frustrated me. I highly recommend having it restart the level from the beginning when you die. Short iteration cycles are your friend.
The jumping area was really frustrating, I dont know how to clear the chasm and the game never teaches me how so I wasn't able to progress.